Points well taken dominik.
Again, I certainly agree that 8x1 would be far more efficient. It's just that in the super high end space, the most cost-effective / efficient is not necessarily what you're after. You're after the absolte best performance so you get the bragging rights / brand recognition.
Consider NV35 which is 4x2 on 256bit bus.
And consider NV18 which is 2x2 on a 128 bit bus.
Also look at Radeon 8500 -> Radeon 9000. There is no big performance drop between them
Agreed...not very big, but it's there. And given the same price, what do people recommend? The 8500. Of course, because the 8500 is presumably more expensive to make, that's not really what ATI wants, so 4x1 in the mainstream / value makes perfect sense: you want to be as efficient as possible there.
Also please note that in pixel shading architectures after you read textures you have to actually process them....
Yes, I mentioned this in some other post. The disadvantage to this set-up is that you don't increase shading performance per clock. (But then, shading performance per clock is currently an R300 strong point.)
I think one key thing to consider (marketing wise) for a product coming out in Q3/Q4/Q1 '04....is that it be as good a "Doom3" renderer as possible. Doom3, AFAIK, is basically lots of "relatively simple" pixel shading operations...even the NV1x and R100 cores are capable of them. so having more pixel shading power, may not be the target for cards this fall.