Quick question: GF3 and pixel shader support

DaveBaumann said:
GF3 Ti is nothing more than a speed binned NV20, with no silicon changes. Driver claiming "support" for an API doesn't not necessarily equate to being fully compliant with its capabilities.

:( I thought the Ti series was tweaked to include DX8.1. My bad. Damn PR people.

Reverend said:
Yeah. Of course, being a site staff, I'm understandably forgiven for not visiting our own front page very often :LOL:

You got a front page?? :oops:

:LOL: :D j/k

US
 
Nvidia Geforce 3 TI page said:
Shadow Buffers

Another new feature of the GeForce3 Titanium series, shadow buffers create realistic shadow effects in real time

(bold mine)

http://www.nvidia.com/page/geforce3.html

Wasn't this feature marketed as a "Ti new feature" when it was just enabled via a driver update (infact the driver added full support to the original GF3 "non Ti" line - NV20).
 
The original Geforce3 supports 1.1, 1.2, and 1.4 Pixel shaders. Either that or I have the only original Geforce3 that does, which i highly doubt.
 
RingWraith said:
The original Geforce3 supports 1.1, 1.2, and 1.4 Pixel shaders. Either that or I have the only original Geforce3 that does, which i highly doubt.
You do, obviously. GeForce 3 isn't far away from PS1.3 (in OpenGL, it offers the same functionality as NV25), but it's not even close to PS1.4
 
RingWraith said:
The original Geforce3 supports 1.1, 1.2, and 1.4 Pixel shaders. Either that or I have the only original Geforce3 that does, which i highly doubt.

I'm sure you don't have a GeForce3 that does. If you tell us why you think it supports more than 1.1, then we'll be able to explain why you're wrong.
 
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