Johnny Rotten
Regular
GF3 has hardware support for PS1.1, 1.2, and 1.3 correct?
MatiasZ said:
Cryect said:Heh, I wish that list had what OpenGL extras they all support. Damn ATI doesn't seem to like listing that information on their website for older generations (annoying when trying to ensure something works on a wide range of cards and you don't have all the older cards you would like it to potentially work on and even if you do be preferred if you know in advance what code will work on).
There was no support for PS 1.2 or PS 1.3 until the NV25. Whether or not it was bugs on-chip that disabled the features required to support PS 1.2-1.3 would be something internal to nVidia. The best you could ever glean about this would be rumors, but I personally doubt it would be true.oddfellow said:Wasn't NV20 supposed to support ps1.3, but it was allways broken? (and disabled in the drivers)
Zeross said:Cryect said:Heh, I wish that list had what OpenGL extras they all support. Damn ATI doesn't seem to like listing that information on their website for older generations (annoying when trying to ensure something works on a wide range of cards and you don't have all the older cards you would like it to potentially work on and even if you do be preferred if you know in advance what code will work on).
Maybe this can help you.
Chalnoth said:Regardless, you're probably mixing up another issue that nVidia had. Apparently the very first revision of the GeForce3 (which sold in very small quantities) did not have 3D texture support enabled due to a bug on the chip. This was fixed with the next revision.
oddfellow said:Wasn't NV20 supposed to support ps1.3, but it was allways broken? (and disabled in the drivers)
Zeross said:MatiasZ said:
Starting with the NV15 Nvidia has chosen to "cut" the only texture unit of the NV10 in two. The NV10 texture unit was able to fetch 8 samples from two succesive mipmaps, which allowed it to do single cycle trilinear. On the other hand each of NV15 texture unit was only able to fetch 4 samples. But Nvidia judged back then that 4 bilinear filtered, dual textured pixels / cycle was morte important than 4 trilinear filtered, single textured pixels / cycle.
oddfellow said:Wasn't NV20 supposed to support ps1.3, but it was allways broken? (and disabled in the drivers)
Unknown Soldier said:Ok I thought I was right. The GF3 TI Series has DX8.1 support PS1.2.
uhhh... is there even a PS1.2?DaveBaumann said:Unknown Soldier said:Ok I thought I was right. The GF3 TI Series has DX8.1 support PS1.2.
GF3 Ti is nothing more than a speed binned NV20, with no silicon changes. Driver claiming "support" for an API doesn't not necessarily equate to being fully compliant with its capabilities.
Yep. It is missing one instruction from PS1.3. I cannot find any other difference.The Baron said:uhhh... is there even a PS1.2?DaveBaumann said:Unknown Soldier said:Ok I thought I was right. The GF3 TI Series has DX8.1 support PS1.2.
GF3 Ti is nothing more than a speed binned NV20, with no silicon changes. Driver claiming "support" for an API doesn't not necessarily equate to being fully compliant with its capabilities.
Which reminds me : Dave, when is this gonna be on the nav menu?MatiasZ said:wow i didn´t know this list existed... great table 8)
Ostsol said:Yep. It is missing one instruction from PS1.3. I cannot find any other difference.The Baron said:uhhh... is there even a PS1.2?
Reverend said:Why reminds me : Dave, when is this gonna be on the nav menu?
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