Hi,
I'd like to know why there are no tech demo or example of what could it really be an ambient with realistic illumination. I ask this because I see too many examples of extremely complex ambients with millions of polygons, ultra detailed textures, powerful shading effects but not a internal point of view of a simple box with a simple window with a realistic global illumination, hdr, radiosity, raytracing and any sort of illumination effect that could make me think "OK! this is realistic!" and this is what I can do with 3DStudioMAX starting from a grey empty layout.
Bye
I'd like to know why there are no tech demo or example of what could it really be an ambient with realistic illumination. I ask this because I see too many examples of extremely complex ambients with millions of polygons, ultra detailed textures, powerful shading effects but not a internal point of view of a simple box with a simple window with a realistic global illumination, hdr, radiosity, raytracing and any sort of illumination effect that could make me think "OK! this is realistic!" and this is what I can do with 3DStudioMAX starting from a grey empty layout.
Bye