I just want to get an idea of the jump between the two console graphics chips:
1)How would one compare the shader power between the two? (in terms of ALU operations that can be done per cycle)
2) What is the NV2A equivalent to a "shader pipe" And "how many" are there in NV2A?
3) Does performance scale as per-pixel-per-shader operation?
Thanks
1)How would one compare the shader power between the two? (in terms of ALU operations that can be done per cycle)
2) What is the NV2A equivalent to a "shader pipe" And "how many" are there in NV2A?
3) Does performance scale as per-pixel-per-shader operation?
Thanks