I noticed an article ages ago, here on B3D I think, which mentioned a future move to using quads instead of triangles for general 3D hardware acceleration.
I vaguely recall efficiency or ease of programming being mentioned as the reason for this.
I wonder if anyone could enlighten me further. This question came up on the Chumbalum-soft Milkshape3D forums, and the first place I thought of for clarification was here!
Thanks!
I vaguely recall efficiency or ease of programming being mentioned as the reason for this.
I wonder if anyone could enlighten me further. This question came up on the Chumbalum-soft Milkshape3D forums, and the first place I thought of for clarification was here!
Thanks!