DaveBaumann said:What you mean to say is that potentially an alternative architecture may gain performance by specifying a lower bit rate, since R300's pixel shader processor rate is constant - it will always operate a 96bits of precision per clock. However, you also have to be sure of what rate the alternative architecture actually executes 64/128bit instructions at.
Of course. That's a good point, and you're probably refering in part to that 3 instructions/pipe/clock thing on the R300. Yes, it'll be interesting to see how that turns out.
In a similar architecture, 64-bit would probably not be two times faster than 96-bit. But IIRC ( and I could be wrong on that ) , the R300 VS always work at 128-bit ( unlike its PS which works at 96-bit ) , so the GFFX 64-bit could be very useful against the R300 in geometry-limited situations. Which are so rare it's not really so useful, ah well...
Uttar