QuadroFx1000 ( NV30GL ) news and pic

Thanks for not saying I'm the poster :) j/k

BTW, Dave, sent you a PM a few mins ago.


Uttar

EDIT: My source tell me it's a Quadro FX 1000
I'd guess, thus, that it's based on NV30GL
No guarantee that's the final look of the product, however. No idea if it's final or alpha, either.
 
:D
But the source is also to be thanked. I obviously couldn't have posted this if he didn't send this to me! :) Thanks, you know who you're.


Uttar
 
Seeing the image the cooler reminds me the Canopus tnt ( at a large scale ).....Maybe i'm crazy.

With that cooler,i think the clock and the mem speed will be reduced ( 400/400 ).

Maybe it's Nv31 based......

Let's wait and see.
 
Doomtrooper said:
Looks like a Geforce 4...with seperate power connector :D

NV 34 based ?

The PCB seems to have the same keep-out markings as the NV30 boards we've seen up until now.
 
Wavey is dropping an obscene amount of hints all over the threads. The only consolation I find, not being able to bop him one upside the head in person, is that it says to me we're likely to have timely GF FX reviews from B3D.
 
Wavey is dropping an obscene amount of hints all over the threads. The only consolation I find, not being able to bop him one upside the head in person, is that it says to me we're likely to have timely GF FX reviews from B3D.

Agreed...about B3D FX reviews, and about bopping him on the head! ;)
 
Joe DeFuria said:
and about bopping him on the head! ;)

I might be able to help you guys out with that.... for a certain price of course :LOL:

(Just Kidding Wavey, I am sure Nibblet will defend you)
 
From Nvnews:

"The Quadro FX 2000 and Quadro FX 1000 are in volume production now and will be available from channel OEMs and distributors in early February."

It will be released at the same time of the Fx5800. This is not usual.

And 16X FSAA?!?!?! 256Mb??
 
Sounds like that production was final :D

And everything I said was right it seems. Thanks, source! :)

Well, yes, this is not usual. But you've got to remember that the NV30 was badly delayed, but other projects were being done in parallel. So I'd guess that if the NV30 would have had no delays and have been in stores for October or November, the NV30GL would have only been released around December or January.

16X FSAA sounds very nice. The Wildcat, AFAIK, is able to do 16X Line AA but only 4X FSAA. So nVidia got a nice advantage there. Even though it's unlikely you'll get 25 FPS for anything if using that mode...
256MB is indeed a standard for workstation.

There's something I really don't understand however:
Featuring three parallel vertex engines with the industry’s first on-chip vertex cache

Does that mean VS is not done in the same way as on the NV30? That could mean that's one of the cut downs going in the NV31/NV34. Does that mean no dynamic branching perhaps? Or signficantly worse dynamic branching perhaps...
Also, what the heck is a on-chip vertex cache in this case?


Uttar

EDIT: Just wanted to add that having 16X FSAA support got *nothing* to do with having 256MB of RAM. Some Wildcats got 256MB, some even 384MB, and can only do 4X FSAA ( and 16X Line AA, as I said earlier )
 
Ummm ... am I missing some sort of coded message here? What's all this about 256MB memory? The only mention I've seen from the NVIDIA PR is mention of a rather miserly 128MB!!! :oops:

My textures aren't going to fit in that! :p
 
And what's this about them tweaking the NV30 core and increasing the space for shader instructions so you can now have 2048.

Source
 
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