PSX(Not PSX1), not really a PSX2+Video Recorder....

It's a common enough alternate name for it, but it's needlessly confusing, pointless, and DM is the only one on here who uses it, so at the moment I think he does it just to bug people. Kind of a driving force, it seems like.

Meanwhile the EE+GS@90nm/PSX2OAC/WTFYWTCI/ARGL-blargl! is used, I imagine because it's cheap on that process, they CAN use it for PS2 playing, and they can lean on it however they feel like for the PSX itself. They could likely get by with a cheaper dedicated chip, but the chip is cheap enough on that process anyway (and we'll be seeing a lot more of it with PSTwo no doubt), and it lets them offer capacities their competitors cannot touch at all.

By the way, your post still has no point.
 
I call it PS2 because that's what it says on the box...

Let DMGA call it whatever he wants - it's not like what he calls it matters in the least. It's just another way for him to disrupt/annoy/get attention. Let it be.
 
PlayStation-eXtension(aka PSX)

I thought it was PS-X. Than over the years the dash dissapear and it becomes PSX.

Anyway, PS-X is discontinued, and replaced with its little brother PS1.
 
jvd said:
actually at the gamestop I worked at we had promotional items that said PSX . They even had it on a few comercials back in the day .

What some retarded marketing/PR people put on some promotional crap almost ten years ago hardly counts, just look at the box the thing comes in. What does it say?

Playstation.
Where's the X?

I rest my case.

*G*
 
Grall said:
jvd said:
actually at the gamestop I worked at we had promotional items that said PSX . They even had it on a few comercials back in the day .

What some retarded marketing/PR people put on some promotional crap almost ten years ago hardly counts, just look at the box the thing comes in. What does it say?

Playstation.
Where's the X?

I rest my case.

*G*

well 10 years ago I would have been 12. I hardly doubt that. It was about 2 years before ps1 came out. The comercials even had the psx in the screen. The x stood for generation x . At least thats the what sony reps told us. Its funny whats forgoten over time .
 
You present nothing new, you just regurgitate the same flawed reasoning in some futile attempt to...well, do what, really?

We all know you're wrong, simply looking at the box tells us that.

Arguing against the blindingly obvious is just doomed to fail, and a total waste of time and effort. Don't make yourself look stupid, the thing's not called PSX, no matter what some idiot PR guys said way back then.

You know it, and I know it. Time to stop this nonsense, don't you think?


*G*
 
Offhand, I can't remember any commercials showing anything but their logo on them. I DO remember them not using the "pu-REEEEH-steh-SHON" audio the Japanese commercials had over it for the first few, though. (I remember lamenting it, since I saw it on anime fansubs including the japanese commercials, and found it much more catch and amusing. ^_^ ) Probably ended up in some print ads, but I don't remember it on TV.
 
The Playstation was never the PSX... It's always been "PlayStation" since it's inception (for both the SFC add-on and the standalone). After Nintendo broke off the deal with Sony, the actual project code name was PS/X. However like all Playstations, the official Sony designation has always been part of the model number (SCPH), and the marketing name "PlayStation". "PSX" caught on because of third party tool developers using it and later publications grasped on to it as well because it was catchy, dropping the / and leaving it "PSX".

The "PlayStation 2" has always been the PS2. There was never a PSX2 except amongst publications and fan-sites that followed Sony trends... (Much like people tend to call the PowerPC 970 the "G5" when it's not).
 
Indeed. And just IMAGINE what seriously silly shit would be out there if we called every OS, CPU, GPU, and game by their project names. ;)
 
cthellis42 said:
Indeed. And just IMAGINE what seriously silly shit would be out there if we called every OS, CPU, GPU, and game by their project names. ;)

No kidding. Xbox rolls off the tongue alot nicer than 'MidwaycoppermineNV2AMCP-DNTkernelDirectX8'
 
...

Indeed. And just IMAGINE what seriously silly shit would be out there if we called every OS, CPU, GPU, and game by their project names.
PSX's code name = PSX
Xbox's code name = X-box
Macintosh's code name = Macintosh
 
Rhapsody, Banias, Palomino, Everett, Pomona, McKinley, Northwood, Katmai, Mendocino, Whistler, Memphis...

There's oh-so much that never makes it to marketing, and is left only in the minds of the nerds who've followed things long enough.
 
DeadmeatGA said:
http://www.watch.impress.co.jp/av/docs/20031118/psx.htm
An interesting interview with the dude who oversaw the PSX(Not PSX1) development...

He says the goal was not to extend the PSX2's capabilities, but simply to offer a personal video recorder. PSX2OAC was chosen simply because it offered a fast graphical menu response time, and they even thought about disabling the game-playing feature because it wasn't considered to be important...

Deadmeat must have a bug up his keester called Sony....Because he smells like an Xbox fan to me or is he really bill gates trying to get more fanbase for the Xbox. :LOL:
 
Re: ...

DeadmeatGA said:
I read the article over, there is a general purpose DSP handing the MPEG encoding and audio while PSX2OAC only handles MPEG playback and GUI. Seems to me that PSX2OAC is being used as a fancy inhouse GPU for the PSX.
Whatever the case, Sony certainly hasn't had any confusion or debate over how they're going to use it in the PSX for at least the last 4 months or so since the official announcement. As cthellis pointed out, it probably offers them several worthwhile benefits not the least of which is allowing them to offer more functionality than their competitors at a significantly lower price.

And from what I've seen of the PSX GUI, its overall playback abilities and general responsiveness, I think the inclusion was worth it.
 
Ok, so now Deadmeat is even arguing the NAMES of Sony's products, which is pathetic in itself, but is even funnier to see developers telling him how it is, and still he keeps arguing... :rolleyes:
anyway, to stay on topic... PSX=PS2+recorder. Get over it...
 
Re: ...

For reference:

DeadmeatGA said:
Xbox's code name = X-box

Also originally Project Midway, and later Xenon. Should we trade off? :p

DeadmeatGA said:
Macintosh's code name = Macintosh

Depends which Macintosh and which parts of a Macintosh you're talking about. The 128k Macintosh was indeed just "Macintosh" or "Mac" but the 512k Macintosh was "Fat Mac," Macintosh Plus has "Mr. T," Macintosh II has a whole bunch (Among them the likes of "Paris" and "Uzi"), the Macintosh SE had things like "Aladdin" and "Maui," Macintosh IIx has "Spock" and the IIcx had "Aurora" and more...

And THEN there are all the OS codenames!

...how many days you got to list them all? :LOL:
 
...

Seems that the clockability of older designs in new fab geometry is rather low. The iQUE chipset only managed to double the clockspeed after going from 0.35 micron to 0.13 micron, while PSX2OAC still is clocked at same old 300 Mhz. There was a speculation that PSX2OAC would be overclocked higher to handle MPEG2 compression in software, but it turns out that Sony is using a dedicated DSP to handle the compression task. It is as if this DSP is the real core of PSX while the PSX2OAC is a mere graphics card add-on.
 
DM, the EE+GS@90nm + dedicated DSP is there to enable game playing AT THE SAME TIME as video recording.

Also, if they overclocked the PS2 chip, I assume it would cause compatability problems with some PS2 games.
 
Deadmeat, you have nothing to go by on that. We don't know the exact internals of the IQue and if it is just an N64 on a chip with double the clockspeed then we still don't know how much Nintendo is manufacturing them for. It could be $10 for all we know, I'm sure they could clock it a lot higher if need be.
 
Hi DM,

I'm curious where you read about the iQue chipset being clocked at 2x the N64. ( I wouldn't be surprised at that figure occuring from a process shrink and tweak as the MIPs tech. is unlikely to have been tweaked by increasing the pipeline depth or redesigning the ALUs/FPU )

About the EE+GS chip. Although it would be possible to encode mpeg in software, having a seperate chip to do it allows the ability to actually play PS2 games ( or any prerecorded video ) whilst recording, which I think is quite nice.
( Encoding MPEG in software would probally stretch things a lot though - My 750MHz P3 appears to encode 2 frames per second when preparing DVDs )
 
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