It's a common enough alternate name for it, but it's needlessly confusing, pointless, and DM is the only one on here who uses it, so at the moment I think he does it just to bug people. Kind of a driving force, it seems like.
Meanwhile the EE+GS@90nm/PSX2OAC/WTFYWTCI/ARGL-blargl! is used, I imagine because it's cheap on that process, they CAN use it for PS2 playing, and they can lean on it however they feel like for the PSX itself. They could likely get by with a cheaper dedicated chip, but the chip is cheap enough on that process anyway (and we'll be seeing a lot more of it with PSTwo no doubt), and it lets them offer capacities their competitors cannot touch at all.
By the way, your post still has no point.
Meanwhile the EE+GS@90nm/PSX2OAC/WTFYWTCI/ARGL-blargl! is used, I imagine because it's cheap on that process, they CAN use it for PS2 playing, and they can lean on it however they feel like for the PSX itself. They could likely get by with a cheaper dedicated chip, but the chip is cheap enough on that process anyway (and we'll be seeing a lot more of it with PSTwo no doubt), and it lets them offer capacities their competitors cannot touch at all.
By the way, your post still has no point.