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wco81 said:
But there are double-taps along with drags and flicks.

I three-starred all paid levels with just drags and single taps ... What do double taps and flicks do in Angry Birds?

This is good news, it's a great game, my most played iPhone game by far. I had actually thought about that it could work well with Move, but apparently they're even bringing it to PSP's analog nub (should probably work, all levels work with full dragging power anyway iirc)
 
I only had the free game but thought you double-tapped to get 3 bird shots in one launch.

Also some of the bigger birds accelerated better if you double-tapped as you launched.
 
I only had the free game but thought you double-tapped to get 3 bird shots in one launch.

Also some of the bigger birds accelerated better if you double-tapped as you launched.

Afaik all of these features (split the small blue bird into three at any point in their trajectory, accellerate the yellow bird, trigger the explosion of the big black bird early, or activate the boomerang effect of the green bird, and even just the battle cry of the default red bird, activate with a single tap.
 
It's interesting if smart phone games make their way back to consoles, even as arcade games.

Not demanding graphically (though with some physics modeling) but addictive gameplay rules the day over graphical prowess.

No wonder PSP is in trouble.
 
I don't think graphics is the problem. When I showed Uncharted 2 to non-gamers, they were all wowed. And 1-2 asked me how to get the game after the party. Great graphics is also not mutually exclusive to addictive gameplay, especially after devs become familiar with the platforms. Also it's possible to have addictive but "average looking" games for core gamers too (see Demon's Souls).

I think it's the demand/workload we placed on the users (e.g., number of hours, difficulty, price point, theme) that keep casual folks away. Then again, there are fewer core gamers, but they tend to buy more. It's up to the game companies to position themselves.


PSP does not do well in US because it's not marketed well, and it is falling behind competitor's hardware. In Asia, I still see it more often than other portable consoles on public transport.
 
I think many people simply ask themselves why they should pay a premium for watered-down PS2 games with crappy controls. The thing, unlike the DS, just doesn't have a clear identity.
I bought Peace Walker recently and after cursing at the controls for 5 hours I finally gave up. A shame really.
 
I think many people simply ask themselves why they should pay a premium for watered-down PS2 games with crappy controls. The thing, unlike the DS, just doesn't have a clear identity.

You sort of contradict yourself there - clearly the main identity is that it's a PS1/PS2 'on the move' it also offers a heck of a lot more - maybe the problem is it just does too much - a bit like the PS3 ads saying 'it only does everything'!?

I really need to try MGS, I heard the controls were fine.
 
I don't think graphics is the problem. When I showed Uncharted 2 to non-gamers, they were all wowed. And 1-2 asked me how to get the game after the party. Great graphics is also not mutually exclusive to addictive gameplay, especially after devs become familiar with the platforms. Also it's possible to have addictive but "average looking" games for core gamers too (see Demon's Souls).

I think it's the demand/workload we placed on the users (e.g., number of hours, difficulty, price point, theme) that keep casual folks away. Then again, there are fewer core gamers, but they tend to buy more. It's up to the game companies to position themselves.


PSP does not do well in US because it's not marketed well, and it is falling behind competitor's hardware. In Asia, I still see it more often than other portable consoles on public transport.

Graphics are fine but in a handheld, expectations may not be as high as on a console.

Plus, with cheap iPhone games, people just may not be willing to pay a premium on games for handheld devices, other than most Nintendo handheld titles and a handful of PSP games.
 
Graphics are fine but in a handheld, expectations may not be as high as on a console.

Yap, devices like iPhone 4 have extreme high resolution for a reason though. The content still needs to look vibrant and pleasing for a quality product. PSP's resolution is a little low compared to newer hardware. I can see the jaggies rather clearly. It would be nice to be able to see the screen clearly under the sun too.

Plus, with cheap iPhone games, people just may not be willing to pay a premium on games for handheld devices, other than most Nintendo handheld titles and a handful of PSP games.

Yap, but there is no reason to think that Nintendo and Sony can't follow or change their business model.


EDIT:

That is the first theme I have seen that actually proves that "dynamic themes" are something beyond canned video files.

Cheers

W00t W00t ! Which is why we were wondering why no real video/trailer background, or some of Life for Playstation background in XMB.
 
I hope it is clear though that none of the dynamic themes so far have been actual videos? That's probably not even supported. All of them are 3D graphics rendered in real-time. It's just that many of them so far have been looped animations rather than anything interactive. Note that a theme like the LittleBigPlanet one does also use time of day information to change the position of the stars and moon, and lighting, so that was not different from this clock in any way, except that this clock is much more obvious. ;)
 
I hope it is clear though that none of the dynamic themes so far have been actual videos? That's probably not even supported. All of them are 3D graphics rendered in real-time. It's just that many of them so far have been looped animations rather than anything interactive. Note that a theme like the LittleBigPlanet one does also use time of day information to change the position of the stars and moon, and lighting, so that was not different from this clock in any way, except that this clock is much more obvious. ;)

yes, in a way the very first default one was dynamic in that it's colour changed with the time of day!
 
I think the clock theme is lame, but thats just me :LOL: !

BTW, the Deathspank demo looks reaaly really good ! The 2D world in 3D is very well implemented ! I got bored of his slow speech though. The gameplay is fun and dialogues funny. Looks like a winner :) ! Does it come free for PSN + subscribers ?
 
What's Deathspank ?

The Clock demo may be a precursor to more Internet widgets, like those on Sony's Bravia TVs. :p
 
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