The lack of a download size cap on PSN titles is a plus versus XBLive! Arcade where it gives the developers more freedom, but I'm looking at some titles and thinking there must be a shed-load of bloat going on. I can't see what's taking up greater than a hundred megs for some of these titles. Take for example Super Rub-a-dub. The demo is 183 MBs. I'm guessing that includes all the game assets too. But still, it's water, which is procedurally generated, and some simple models with negligible animation. How the heck is it 183 MBs?! Uncompressed 1080p backdrops for every level? 5.1 lossless soundtracks? Is there some latent software overhead to PSN titles that puffs them out to sizes way in excess of the assets that make them? What's going on?