PS5 Pro *spawn

I find it rather shite that the devs of Callisto never integrated DLSS on PC (FSR 2 looks awful in this title) and yet they come out with a PS5Pro update about 2 years later. Priorities...
Rather clear with this one that this was AMD blocking NVIDIA's DLSS. I hate those kinds of practices, especially from AMD who simply lock out users from a much better software. I also dislike when NVIDIA does it, but most of us don't care about FSR when we have DLSS. However, it sucks for AMD users and owners of older NVIDIA cards.
 
Rather clear with this one that this was AMD blocking NVIDIA's DLSS. I hate those kinds of practices, especially from AMD who simply lock out users from a much better software. I also dislike when NVIDIA does it, but most of us don't care about FSR when we have DLSS. However, it sucks for AMD users and owners of older NVIDIA cards.
Yeah at the same time NVIDIA is blocking DLSS fron existing on non-NVIDIA hardware. Patents are garbage. I would say that NVIDIA's block of DLSS on other hardware has caused some retaliation from AMD with them making deals that block DLSS usage in games. Which sucks too.
 
I find it rather shite that the devs of Callisto never integrated DLSS on PC (FSR 2 looks awful in this title) and yet they come out with a PS5Pro update about 2 years later. Priorities...
Yea, it's not clear what arrangements were made with Playstation but, the game was at one point given out on PS Plus. Personally speaking, if I were managing the studio behind this game, I wouldn't waste time implementing DLSS on PC when the financial return will be terrible. The game had a peak of 17k and tbf, the game isn't very good. There's no catalyst on PC that would lead to new sales. On playstation, there is so it's not surprising.
 
Yeah at the same time NVIDIA is blocking DLSS fron existing on non-NVIDIA hardware. Patents are garbage. I would say that NVIDIA's block of DLSS on other hardware has caused some retaliation from AMD with them making deals that block DLSS usage in games. Which sucks too.

Not the same thing, dlss is running on the tensor cores. AMD gpu's lack this sort of hardware so dlss could run on AMD hardware but it would be too slow?
 
XSX is underutilised and sometimes delivers disappointing performance due in part to it not being PS5 nub. I'm not sure we should hate on developers for the even more minority PS5 Pro - despite its power - not being fully utilised as a secondary or tertiary target.

Yea, it's not clear what arrangements were made with Playstation but, the game was at one point given out on PS Plus. Personally speaking, if I were managing the studio behind this game, I wouldn't waste time implementing DLSS on PC when the financial return will be terrible. The game had a peak of 17k and tbf, the game isn't very good. There's no catalyst on PC that would lead to new sales. On playstation, there is so it's not surprising.

DLSS requires the same inputs as FSR and XeSS. And PSSR seems to require the same inputs too, while not being as good as DLLS.

Not implementing DLSS when the game is already generating the necessary inputs is eye wateringly stupid. It's the kind of thing talented indy's mod in.
 
Another great PS5 Pro patch with Callisto protocol.

Almost locked 60fps and nice RT reflections that don't disappear when you look down a bit... He found the 8K30fps and 4K40fps modes a bit pointless.

YiGAAeh.jpeg


 
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