It has its issues.To my understanding AR glasses wont need to render fully the scene 1080p or 720p at 60fps for each eye...
It does need accurate head tracking if the display in the glasses is to match the real life it's overlaying.AR is not a substitute to VR. It is a different experience that may appear more convenient and simpler to implement (guessing). I suspect the fact that since it wont need to deal with accurate head tracking
Cool, but an expesnsive peripheral to move the HUD from TV to glasses.Imagine playing Halo where HUD information is displayed on the glasses as if you are wearing a visor...
That's going to massively increase cost and complexity....bullets are coming at you, and some objects protrude from the TV screen
I don't think it's cheaper. It still requires head tracking, quite possibly even more sensitive as there can't be any lag between the computer update and the real world it's overlaying, and needs a more advanced display than a commodity mobile-phone screen.If AR can find its use in more games and its cheaper to buy more people will jump in to that instead of VR despite that VR is a different but better experience.
If it's significantly cheaper and easier, perhaps, but I doubt that's the case.So despite that VR may be a better experience, I think people may opt easier for the different experience of AR