PS4 SDK 2.0 brings big improvements to Camera functions & more.

Don't steal my idea, but one way to really make a useful 'copy' of your room to be navigated in the game is if the room is then perhaps used as your 'hub' or save point/main menu, and you can exit your virtual room through the copy of your door, and go straight out to the real game - for example in a GTA game.

Or maybe be able to jump out of your window and fly out with your powers in an Infamous kind of game.

That would be quite cool.
 
Don't steal my idea, but one way to really make a useful 'copy' of your room to be navigated in the game is if the room is then perhaps used as your 'hub' or save point/main menu, and you can exit your virtual room through the copy of your door, and go straight out to the real game - for example in a GTA game.

Or maybe be able to jump out of your window and fly out with your powers in an Infamous kind of game.

That would be quite cool.

Something I been dreaming up for years.

https://dev.beyond3d.com/threads/ps3-ngp-connectivities-your-thoughts-ideas.50871/


https://forum.beyond3d.com/threads/...s4-camera-this-generation.56113/#post-1804440
 
Surely if you're in your room, you don't need a virtual copy of that to play in? What would you do? :)

i mean, use it as augmented reality inside virtual reality. How can i put this... hmm..

EDIT:
its like the "Virtual room" that in the novel "ready player one". But instead its completely different virtual room, that virtual room is the same as current room.

so you can do augmented reality instead this virtual room that you think as your real room.

EDIT2:
agh my brain not in sync with my words. im baffled myself. ignore me.

EDIT3:
@London-boy is awesome
 
They could make a MR game mixing your real room with the virtual world.
A game with one level
Don't steal my idea, but one way to really make a useful 'copy' of your room to be navigated in the game is if the room is then perhaps used as your 'hub' or save point/main menu, and you can exit your virtual room through the copy of your door, and go straight out to the real game - for example in a GTA game.

Or maybe be able to jump out of your window and fly out with your powers in an Infamous kind of game.

That would be quite cool.
It would, but it could also lead to VR psychosis and people getting confused between the real world and the virtual, and jumping out of their windows to their death in an attempt to exit reality. :-|

Other than that, the idea of a hub is very clever. The room itself only provides one very closed level for a game, which makes it pretty pointless IMO. But a go-to place, an in game hub, makes legitimate use of the same locale.
 
continue the discussion to morpheus topic? hmm, now i wonder about that "in a bedroom with a girl" game that Sony showed weeks ago. Do they finally demo-ed that to public?
 
Not sure if it mean anything but the OV580 chip that's found in the PS4 camera will also be a part of OmniVision eye tracking platform
OV00580-B21G-1C_OV580_154153_diemrk.jpg

http://www.ovt.com/release.php?release=327&lang=english

http://www.prnewswire.com/news-rele...range-of-consumer-applications-300018524.html

LAS VEGAS — January 9, 2015 — SensoMotoric Instruments GmbH (SMI), a leading eye tracking
company, and OmniVision Technologies, Inc. (NASDAQ: OVTI), a leading developer of advanced
digital imaging solutions, today announced from the Consumer Electronics Show in Las Vegas, that they
have partnered to develop a new eye tracking technology platform designed for a wide range of
applications. OmniVision’s high-quality OV4188 and OV580 imaging solutions enable SMI’s latest
iView NG eye tracking software platform, offering an enhanced user experience in a number of
applications. The OV4188, which leverages OmniVision’s high performance 2-micron OmniBSI-2™
pixel, provides dramatically improved low-light sensitivity along with high dynamic range (HDR). The
SMI iView NG eye tracking software platform offers outstanding accuracy and reliability, and is designed
to meet all key prerequisites for widespread adoption and usage.

 
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