Jawed
Legend
If you can generate banding problems fairly easily in FP16 pixel shaders then you need more, don't you?nAo said:Why?
It does depend on the number of operations on the backbuffer, so if you're only going to do a few then there won't be any banding.
DeanoC said there were banding problems with FP16 rendering of clouds, a few months back.
You seem pleased that you've got better precision out of your technique than you had with FP16.
So it seems there's plenty of evidence that FP16 isn't enough for the general case of HDR lighting.
Jawed