Assuming one Cell processor at 256 Gflops in PS3, and the rumours of dual-core Xenon processor at 60-80 Gflops are true, what kind of differences can we really expect between the systems?
As that 256 Gflops of PS3 seems rather specialized, and without good branching, how would you expect these processors to perform on AI, physics, and other non-graphics related activities?
I know all the details of the machines aren't in (bandwidth limits, whether PS3's PE has to vertex process, etc.) but as speculation on the merits of the processors, lets guess both have ideal situations ot run in. As an exercise to inform ignorants like me as to the differences between SIMD and conventional architectures, what would the describe PE not be good at, which the Xenon CPU would, and vice versa, especially in the contexts of a games console and media hub?
As that 256 Gflops of PS3 seems rather specialized, and without good branching, how would you expect these processors to perform on AI, physics, and other non-graphics related activities?
I know all the details of the machines aren't in (bandwidth limits, whether PS3's PE has to vertex process, etc.) but as speculation on the merits of the processors, lets guess both have ideal situations ot run in. As an exercise to inform ignorants like me as to the differences between SIMD and conventional architectures, what would the describe PE not be good at, which the Xenon CPU would, and vice versa, especially in the contexts of a games console and media hub?