Well, if Warhawk devs only know a couple of days about it before E3, and have already been able to integrate it into the game-controlls, it won't be that hard for devs to do that for launchgames either.
I liked the combo-style options it gave that game with the sensors. I read that normal tilting would steer the spaceship, with with holding down R2 trigger, the stering of the shipwings would become a 'roll' movement. if you look at it that way, it really adds lot's of extra analogue control options.
Depening on how well it works and how sensitive it is, it basicly could be implemented in lots of gametypes, adding not only playability and fun, but also functionality. I was also thinking about better usage in FPS and RTS games that have so far been subject to problems in a console cause of it's standard controllers and lack of mouse-analogue control. De little analogue sticks on a gamepad normally used for aiming in a FPS are still not ideal, and there is always a degree of auto-aim needed. I would say the running, strafing and shooting stuff could still be done with the digital buttons just like one does on a keyboard with a PC shooter, but the horizontal aiming for example could be done with the motionsensors, in combination with one analogue stick for vertical adjustments.
But the flightgames, racegames, platformers (jumping) and I think also fight and hack&slash games (special combo fight-movements) could really benefit from it adding extra fun And how cool would it be if finally some RTS games like C&C could make it to PS3 cuz of this controller. Maybe even browsing the Net on PS3 with it would, using it as a mouse.
Still wondering what sort of movements it can sense though. Tilting the controller is one, lifting and lowering vertically is two, but would it also detect accelaration of you move the thing quickly from left to right without tilting, keeping it horizontal ?