PS3 DUAL SHOCK 3 DETAILS EMERGE!

One feature I would really like, is a lever to disable the spring in either stick so it could be moved freely around. That would make a very acceptable alternative to mouse control in for example fps. shooters.
 
marconelly! said:
they are locked in a circle instead of a square,
What. the. hell? Locking it in a square would quite possibly make for the worst analog stick ever :\ Hell, you have pretty much defeated the purpose of that stick with the approach you are suggesting.

How would you play games like Mario 64/Sunshine, Jak & Daxter, MGS, or anything that requires any kind of smooth motion?

Why are the ones for pc all square then?
I suppose maybe there are more console games where round is better.
Its the 360degrees with 0-100percent vs two axis thing i explained.
Eccept for the edge to slide along if you always use max power, you actualy dont lose anything for the other games with a square locker, the circle is still there you know, anything over 100percent radius would just be taken as 100percent.

I understand why they are round now, they have a different purpose for console games, this is why they are so crappy :)
It isnt realy supposed to be used as an analog stick for power, its mostly for 360degrees direction control, the power control is just there as an extra, not supposed to be accurate.

Just look at all rc controlers for planes or cars, they all are square, just like most joysticks for pc are square.
 
Why are the ones for pc all square then?
I suppose maybe there are more console games where round is better.
Well, the PC pad I had for years was using the round base for the analog stick. It was one of the pads made by Gravis.

Just look at all rc controlers for planes or cars, they all are square, just like most joysticks for pc are square.
I guess control in games nowadays has evolved a bit from the days of RC cars and their tank-like controls. More and more games even on PC requires directional 360o control (Splinter Cell, Prince of Persia, Beyond Good and Evil) and it's been like that on consoles for many years now. It simply allows for more logical, intuitive interaction with the character on the screen.
 
Well yes, i know for those games it is the best.
This doesnt mean square is the old way like you seem to say, its definately the way it should be for flight, racing and some other games.
 
The dual shock must die!

Nice that they're adding wireless support to their controllers, wierd that they're adding a z(trigger) button. I would have thought that would have been more of a natural addition to the gamecube controller(rather than the current z button on top).

Still, the dual shock is a nice controller, usuable for just about anything, but it doesn't really work great for anything. I'd like to see at least one joystick in the primary position(most games don't even use the dpad anymore), a better shape(for the handles), and either a 6 button layout or one that emphasizes some buttons more than others.(I like the idea of primary buttons like on the n64 controller and gamecube, though I also like the idea of 6 buttons for fighting games and such, or just because more face buttons are usually better than having to use the shoulder buttons) Oh, and shoulder buttons more like every other recent console(dreamcast, gamecube, xbox) would be nice.

BTW, I have a logitech PC controller, and I never noticed that the sticks were in squares. And I've never had a problem in any PC game, I actually find my logitech pc pad far more accurate than any console pad I've used. Too bad the face buttons and dpad suck(I guess the dpad is meant for flying games, but it seems I can only get it to do the 4 cardinal directions and can't go diagonal with it) and that many games confuse the throttle with the second stick's x axis. I tried using logitech's program that allows you to assign values, but if I assign the throttle to the second stick's x axis, then the stick stops working altogether.
 
Squeak said:
One feature I would really like, is a lever to disable the spring in either stick so it could be moved freely around. That would make a very acceptable alternative to mouse control in for example fps. shooters.
I expect... no, demand, future FPS on PS3 to feature full EyeToy support for control. While we're at it, I would like RT and TB strategy games to do the same thing.
Actually if Sony ppl behind eyetoy have any brains they are developing PS3 controller SDK for it right now.

That would not just make it an acceptable alternative - it could blow all current methods of control in said genres out of the water. Not to mention you could do combinations with DS3 for really crazy stuff.
 
Eh, if there was no spring on the stick, then what happens when you reach the edge and can't look any further in that direction? I know I can't be the only person who has to lift his mouse up and place it back in the center of the mouse pad after like every movement...
How about just in games, the view doesn't automatically go back to the center with the joystick, allowing us to make minor adjustments without the unsteadiness of the thumb making the view wobble slightly.
 
its definately the way it should be for flight, racing and some other games.
Flight and racing games require special forms of input (force feedback wheels and flight-sticks), if you want to play them the way 'the God meant to'. If you care enough about that kind of control input quality for those games, you are definitely hardcore enough to buy yourself those specialized forms of input (besides, can you tell me if there's even one flight sim game available for the consoles to being with?). For other people, sticks with circular base work well enough for those games, and they work better for just about any other genre.

and either a 6 button layout or one that emphasizes some buttons more than others.(I like the idea of primary buttons like on the n64 controller and gamecube
I could never understand a request like this, and here's why: 6 face buttons + 2 shoulder buttons is the situation where you press two buttons with two fingers (shoulder buttons are being pressed with index fingers) and you press the rest of them with only one finger (your thumb, which is the slowest moving finger, at that). In the situation where you have four face + four shoulder buttons, the distribution of fingers vs buttons is much more meaningful, and alows for much faster and more precise input for games that actually require that many buttons. I also very much disagree that DS2 is not great for any genre, but that's obviously a matter of opinion and preferrence.
 
You don't have to use your thumb to hit face buttons, and shoulder buttons just seem wrong in fighting games. And if a game requires both shoulder buttons and the face buttons...well it's better to have 6 face buttons and 2 shoulders than 4 face buttons and 2 shoulders, very few games would actually require you to hit those face buttons at super speeds and would just use them in place of a combo command or something.
 
Fafalada said:
I expect... no, demand, future FPS on PS3 to feature full EyeToy support for control.

Sony is convincing future PS2 developers to have some interaction with EyeToy so I don't think you're going to be far off the mark.
 
You don't have to use your thumb to hit face buttons
True, although that requires you to hold the controller in a way that I am not willing to accept. I'd much rather spend an extra buck for an arcade style joystick board, if it was a must for me to have a fighting arcade setup.

And if a game requires both shoulder buttons and the face buttons...well it's better to have 6 face buttons and 2 shoulders than 4 face buttons and 2 shoulders
I must disagree. Many games nowadays make use of all the buttons on the controller, and in such fashion that you need to have a quick and simultaneous access to them (SSX, Tony Hawk, among many) Having to target six buttons with one finger (slowest one at that) is much less acceptable to me than using it to press four buttons and using each of my index fingers to press two more buttons per finger. Or you can even hold the controller so that you use both your index or middle fingers on the shoulder buttons, for the maximum speed and accessibility (or use just one of your middle fingers as it's more comfortable that way).

As for the games that don't require as many buttons, well I guess in that case it really doesn't matter where the extra buttons are, as you are not using them anyways.
 
marconelly! said:
Flight and racing games require special forms of input (force feedback wheels and flight-sticks), if you want to play them the way 'the God meant to'. If you care enough about that kind of control input quality for those games, you are definitely hardcore enough to buy yourself those specialized forms of input (besides, can you tell me if there's even one flight sim game available for the consoles to being with?). For other people, sticks with circular base work well enough for those games, and they work better for just about any other genre.

Ofcource a steering wheel is better for racing games but i think only on a pc, if you are sitting in the living room playing on a console on the tv, where are you gonna attatch it too?
I think there are very few people that have a good table to put there just for this...
This is why i was talking about using the square locks since its definately better if you have to use that type of controler, also since on a console there arent realy any sims, it are arcade type racing games.
Anyways, i didnt know there where so many games that needed the round lock type sticks.
So i agree now it is the best way to go for a console.
 
Fox5 said:
How about just in games, the view doesn't automatically go back to the center with the joystick, allowing us to make minor adjustments without the unsteadiness of the thumb making the view wobble slightly.

Even Goldeneye had an option to turn off auto-centering.
 
Fafalada said:
Squeak said:
One feature I would really like, is a lever to disable the spring in either stick so it could be moved freely around. That would make a very acceptable alternative to mouse control in for example fps. shooters.
I expect... no, demand, future FPS on PS3 to feature full EyeToy support for control. While we're at it, I would like RT and TB strategy games to do the same thing.
Actually if Sony ppl behind eyetoy have any brains they are developing PS3 controller SDK for it right now.

That would not just make it an acceptable alternative - it could blow all current methods of control in said genres out of the water. Not to mention you could do combinations with DS3 for really crazy stuff.
The eyetoy software could be made to recognise the DS3, if it was a specific colour or had a reflective sticker on it, or something like that. But that would require the player to always hold the pad in a position, where it would be visible to the camera. That would not be very convenient or comfortable in the long run, I suspect.
Hand and gesture recognition should be possible on PS3, but would still be very demanding resource wise, taking a lot of power away from the main application.
And again, it would probably become very tiring waving you hands around all the time.
Neither method would be very precise.
Mechanical controls are still more precise and you can set the speed/exchange ratio as you like.
Fox5 said:
Eh, if there was no spring on the stick, then what happens when you reach the edge and can't look any further in that direction? I know I can't be the only person who has to lift his mouse up and place it back in the center of the mouse pad after like every movement...
There would just be a "lift mouse" button or you could press down on the stick to "lift the mouse"
How about just in games, the view doesn't automatically go back to the center with the joystick, allowing us to make minor adjustments without the unsteadiness of the thumb making the view wobble slightly.
Try putting only your thumb on your mouse and move it around a bit... Works surprisingly well, doesn’t it? If it didn’t twist around the vertical axis it would be fine for regular use.
And if you insist on using more than just you thumb, then the stick grip could be made a little higher to make it more comfortable to hold around the edges.
 
It could be Bluetooth, that would be nice. I have a bluetooth wireless mouse and keyboard. The batteries only have to be replaced every 2 months. Sony could include build-in recharging cradles on the exterior of the PS3 case, so after playing, you just put them back for recharging.

Wireless is a big plus for me. I have a 100 inch TV scene and the equipment is all in the wall, far from the couch, so I use wireless PS2 and XBOX controllers right now.
 
Squeak said:
Fox5 said:
Eh, if there was no spring on the stick, then what happens when you reach the edge and can't look any further in that direction? I know I can't be the only person who has to lift his mouse up and place it back in the center of the mouse pad after like every movement...
There would just be a "lift mouse" button or you could press down on the stick to "lift the mouse"

Wow, you psychotic 'KEYBOARD AND MOUSE ONLY!!!!!1!!' people are really fucked up. Yeah, let's make playing FPS on a console even MORE complicated...

...to solve what, exactly?

How about just in games, the view doesn't automatically go back to the center with the joystick, allowing us to make minor adjustments without the unsteadiness of the thumb making the view wobble slightly.
Try putting only your thumb on your mouse and move it around a bit... Works surprisingly well, doesn’t it? If it didn’t twist around the vertical axis it would be fine for regular use.
And if you insist on using more than just you thumb, then the stick grip could be made a little higher to make it more comfortable to hold around the edges.

Again, most console FPSes DO give you the option to TURN OFF auto-centering! >_>
 
Tagrineth said:
Wow, you psychotic 'KEYBOARD AND MOUSE ONLY!!!!!1!!' people are really fucked up.

Well, not so much... I mean it IS a metric ton better, but I certainly wouldn't want to throw K/M conventions pointless onto gamepads... Let them play to their strengths and leave it at that. You're not going to get the same thing my pretending they function like K/M. I'm sure they'll keep refining slowly over time to be more fitting the controllers and more fitting the particular game types, but pretending they can do what they AREN'T is just silly. If you want continuous turning, you just make sure full analog extension continually turns; it's not precisely brain surgery.
 
Tagrineth said:
Wow, you psychotic 'KEYBOARD AND MOUSE ONLY!!!!!1!!' people are really fucked up. Yeah, let's make playing FPS on a console even MORE complicated...

HA! This is soo true, soo great.
 
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