marconelly! said:What. the. hell? Locking it in a square would quite possibly make for the worst analog stick ever :\ Hell, you have pretty much defeated the purpose of that stick with the approach you are suggesting.they are locked in a circle instead of a square,
How would you play games like Mario 64/Sunshine, Jak & Daxter, MGS, or anything that requires any kind of smooth motion?
Well, the PC pad I had for years was using the round base for the analog stick. It was one of the pads made by Gravis.Why are the ones for pc all square then?
I suppose maybe there are more console games where round is better.
I guess control in games nowadays has evolved a bit from the days of RC cars and their tank-like controls. More and more games even on PC requires directional 360o control (Splinter Cell, Prince of Persia, Beyond Good and Evil) and it's been like that on consoles for many years now. It simply allows for more logical, intuitive interaction with the character on the screen.Just look at all rc controlers for planes or cars, they all are square, just like most joysticks for pc are square.
I expect... no, demand, future FPS on PS3 to feature full EyeToy support for control. While we're at it, I would like RT and TB strategy games to do the same thing.Squeak said:One feature I would really like, is a lever to disable the spring in either stick so it could be moved freely around. That would make a very acceptable alternative to mouse control in for example fps. shooters.
Flight and racing games require special forms of input (force feedback wheels and flight-sticks), if you want to play them the way 'the God meant to'. If you care enough about that kind of control input quality for those games, you are definitely hardcore enough to buy yourself those specialized forms of input (besides, can you tell me if there's even one flight sim game available for the consoles to being with?). For other people, sticks with circular base work well enough for those games, and they work better for just about any other genre.its definately the way it should be for flight, racing and some other games.
I could never understand a request like this, and here's why: 6 face buttons + 2 shoulder buttons is the situation where you press two buttons with two fingers (shoulder buttons are being pressed with index fingers) and you press the rest of them with only one finger (your thumb, which is the slowest moving finger, at that). In the situation where you have four face + four shoulder buttons, the distribution of fingers vs buttons is much more meaningful, and alows for much faster and more precise input for games that actually require that many buttons. I also very much disagree that DS2 is not great for any genre, but that's obviously a matter of opinion and preferrence.and either a 6 button layout or one that emphasizes some buttons more than others.(I like the idea of primary buttons like on the n64 controller and gamecube
Fafalada said:I expect... no, demand, future FPS on PS3 to feature full EyeToy support for control.
True, although that requires you to hold the controller in a way that I am not willing to accept. I'd much rather spend an extra buck for an arcade style joystick board, if it was a must for me to have a fighting arcade setup.You don't have to use your thumb to hit face buttons
I must disagree. Many games nowadays make use of all the buttons on the controller, and in such fashion that you need to have a quick and simultaneous access to them (SSX, Tony Hawk, among many) Having to target six buttons with one finger (slowest one at that) is much less acceptable to me than using it to press four buttons and using each of my index fingers to press two more buttons per finger. Or you can even hold the controller so that you use both your index or middle fingers on the shoulder buttons, for the maximum speed and accessibility (or use just one of your middle fingers as it's more comfortable that way).And if a game requires both shoulder buttons and the face buttons...well it's better to have 6 face buttons and 2 shoulders than 4 face buttons and 2 shoulders
marconelly! said:Flight and racing games require special forms of input (force feedback wheels and flight-sticks), if you want to play them the way 'the God meant to'. If you care enough about that kind of control input quality for those games, you are definitely hardcore enough to buy yourself those specialized forms of input (besides, can you tell me if there's even one flight sim game available for the consoles to being with?). For other people, sticks with circular base work well enough for those games, and they work better for just about any other genre.
Fox5 said:How about just in games, the view doesn't automatically go back to the center with the joystick, allowing us to make minor adjustments without the unsteadiness of the thumb making the view wobble slightly.
The eyetoy software could be made to recognise the DS3, if it was a specific colour or had a reflective sticker on it, or something like that. But that would require the player to always hold the pad in a position, where it would be visible to the camera. That would not be very convenient or comfortable in the long run, I suspect.Fafalada said:I expect... no, demand, future FPS on PS3 to feature full EyeToy support for control. While we're at it, I would like RT and TB strategy games to do the same thing.Squeak said:One feature I would really like, is a lever to disable the spring in either stick so it could be moved freely around. That would make a very acceptable alternative to mouse control in for example fps. shooters.
Actually if Sony ppl behind eyetoy have any brains they are developing PS3 controller SDK for it right now.
That would not just make it an acceptable alternative - it could blow all current methods of control in said genres out of the water. Not to mention you could do combinations with DS3 for really crazy stuff.
There would just be a "lift mouse" button or you could press down on the stick to "lift the mouse"Fox5 said:Eh, if there was no spring on the stick, then what happens when you reach the edge and can't look any further in that direction? I know I can't be the only person who has to lift his mouse up and place it back in the center of the mouse pad after like every movement...
Try putting only your thumb on your mouse and move it around a bit... Works surprisingly well, doesn’t it? If it didn’t twist around the vertical axis it would be fine for regular use.How about just in games, the view doesn't automatically go back to the center with the joystick, allowing us to make minor adjustments without the unsteadiness of the thumb making the view wobble slightly.
Squeak said:There would just be a "lift mouse" button or you could press down on the stick to "lift the mouse"Fox5 said:Eh, if there was no spring on the stick, then what happens when you reach the edge and can't look any further in that direction? I know I can't be the only person who has to lift his mouse up and place it back in the center of the mouse pad after like every movement...
Try putting only your thumb on your mouse and move it around a bit... Works surprisingly well, doesn’t it? If it didn’t twist around the vertical axis it would be fine for regular use.How about just in games, the view doesn't automatically go back to the center with the joystick, allowing us to make minor adjustments without the unsteadiness of the thumb making the view wobble slightly.
And if you insist on using more than just you thumb, then the stick grip could be made a little higher to make it more comfortable to hold around the edges.
Tagrineth said:Wow, you psychotic 'KEYBOARD AND MOUSE ONLY!!!!!1!!' people are really fucked up.
Tagrineth said:Wow, you psychotic 'KEYBOARD AND MOUSE ONLY!!!!!1!!' people are really fucked up. Yeah, let's make playing FPS on a console even MORE complicated...