PS3 DUAL SHOCK 3 DETAILS EMERGE!

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WORLD EXCLUSIVE: PS3 DUAL SHOCK 3 DETAILS EMERGE!

CVG website:
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Wireless gameplay confirmed, plus major addition of trigger for next generation of PlayStation control pad

11:56 The next iteration of Sony's Dual Shock joypad for PlayStation 3 will be wireless and come complete with a single trigger under the right hand side of the control pad, we can exclusively reveal.
A highly placed SCEE insider, operating under strict conditions of anonymity, who has been privy to early details of the PS3 controller, told us: "Dual Shock 3 will definitely be wireless and we'll also be including a trigger button, probably under the right hand side of the controller. Other than that we've no plans to change the basic formula, which has proved so successful."

This makes perfect sense, since the basic Dual Shock layout - ultimately inspired by Nintendo's SNES pad - is the perfect, neutral joypad for developers to work with. Compare this with the GameCube pad, for instance, which has clearly been designed with first party games in mind.

Wireless gameplay will not be a cheap addition for Sony, but an important one which will doubtless be welcomed by gamers with open arms. The addition of the trigger is the obvious choice in offering broader scope for developers without tampering with the existing formula.

A Sony spokesperson was unavailable for comment at the time of writing. We'll keep you posted; remember where you heard this first.


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next please!
 
Personally, I'm not quite sure if I like the next dual shock to be wireless...
just too many questions open:

- battery life?
- rumble feature?

Personally, I just prefer having my wires instead of some nifty wireless controllers. I'd much prefer to just buy an extra one for special occasions. :?
 
Phil said:
Personally, I'm not quite sure if I like the next dual shock to be wireless...
just too many questions open:

- battery life?
- rumble feature?

Personally, I just prefer having my wires instead of some nifty wireless controllers. I'd much prefer to just buy an extra one for special occasions. :?
I agree, let's hope for a smart solution ... something like wireless and wired together: if the battery is charged you could play wireless, when the battery is empty you plug-in the wire and you're able to continue with the game and in the meantime the battery it recharged while playing. That would be cool 8)
 
Here is my take..

DS3 wired controllers will come with your PS3 however wireless DS3's will be avaliable for purchase at launch.
 
Hopefully the trigger won't get in the way when I move the controller around in the many different positions I tend to, but somehow I doubt it... At least it'll give racing fans a control they like. (I'd have preferred them concentrate and make the primary shoulder buttons higher quality and have more analog sway to them.

All the controls could use sprusing up quality-wise, so that would be a nice change as opposed to just the addition of a trigger and going wireless by default.

Is there a link for this, btw?
 
maybe they have gsm like batteries where you can put the controllers on the console like a cradle. So it can load up the baterys
 
It will probably use battery packs, like Sennheiser headphones for example. It will come with two as standard, so you won’t have to wait for it to charge.
But apart from the two additions, they are keeping the pad as it is know?!?!
Move the forking thumpsticks in to main position where they belong for fecks sake!!! :devilish: ( :p :oops: )
And only one trigger? Won't that spoil the symmetry of the pad, and make the it seem inferior when compared to the competition?
 
When will they finaly make some good controlers?
I dont like those analog sticks, the travel is to short, they tilt to much, they are locked in a circle instead of a square, and the control is just very inaccurate - bad sensitivity curve or something ( i dont remember well, i only played with a friend ).
Also after the quality is good, it would be nice to have programable force feedback in all the 4axis and maybe a way to lock out one of the two axis of a stick like for steering on one stick and gas/brake on the other.
The rumble feature could stay for the pad itself, i think its a nice thing to have.
 
I agree in all but one thing in the above post: Why would you want to lock the stick in a square? :rolleyes:
Why should diagonals be worth more than other directions?
 
Questions.

What's a "trigger" as opposed to shoulder buttons?

So you have the right thumb on the pad, right index finger on the shoulder buttons, right index finger on the trigger? They will need to reshape the controller somewhat to make it confortable.

As for the age-old complaint about the positions of the left stick and left pad, I thought that is the prefered location for fighting games...?
 
Squeak said:
I agree in all but one thing in the above post: Why would you want to lock the stick in a square? :rolleyes:
Why should diagonals be worth more than other directions?

You are thinking about 360degree directional control with 0-100percent uhm force (whatever).
In this case it should be round, this would be for something like sports games with choice of direction and speed.
But in most games the sticks are used for x- and y-axis, and this is where it should be square.
I am pretty sure that when you use diagonal motion with the round holes you only get about 70percent x and 70percent y as maximums.
Other option would be that they just put the 100percent on the shorter travel range, but this seems like an unlogical choice and i dont think this is the one they chose.
This is obviously bad in games where you need to use the two axis simultaneously a lot.
Also in racing games if you use the left stick for brake/gas and the right for steering you will have a litle less than max power a lot of the time because its very hard to put it exactly in the center on top.

They actualy already make gamepads with sticks in squares, look at the logitech gamepads.
 
I looked at the logitech site again and all the pc gamepads have square locks while the ps controler has round ones, so it looks like the playstation or at least the games are made for round locks.

For the people worrying about the battery life: they specify over 50hours on the logitech site.
 
malcolm said:
Also in racing games if you use the left stick for brake/gas and the right for steering you will have a litle less than max power a lot of the time because its very hard to put it exactly in the center on top.
Actually, I totally agree with this. In Project Gotham Racing 2, you use the right thumbstick for changing the radio station/CD track. Click the stick in to bring up the "headset", then move the stick 100% left or right to change song. I've crashed a lot of times simply because it takes a lot of effort to get the stick exactly at 100%, and it's not easy while trying to drive. A square stick/threshold would solve this.
 
malcolm said:
and maybe a way to lock out one of the two axis of a stick like for steering on one stick and gas/brake on the other.

Um, wow, you don't play many video games do you? :LOL:

Final Fantasy 8 and 9 both use that for airship controls - right stick up/down is forward/back, left stick is for steering and height management.


Oh, and for people who comment on how hard it is to get perfect cardinal directions on a stick: WHY do you think Nintendo puts the sticks in octagons?
 
Im pretty sure playstation controler doesnt have axis lockouts?
I mean locking out the physical movement, im not sure what you mean.
Or did you mean its used in more games than racing alone? :)
Well youre right, i play very litle games , but i would like a console someday, mostly for racing games, maybe a sports game like hockey and i might find some other game i like.
Im actualy more interested in just the graphics and actualy all the engine stuff, i dont realy like games a lot, most of them anyways.
But without a good controler i would never consider buying a console.
 
they are locked in a circle instead of a square,
What. the. hell? Locking it in a square would quite possibly make for the worst analog stick ever :\ Hell, you have pretty much defeated the purpose of that stick with the approach you are suggesting.

How would you play games like Mario 64/Sunshine, Jak & Daxter, MGS, or anything that requires any kind of smooth motion?
 
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