At B3D, we like to analyze the reported NPD figures every month.
Based on those figures, it almost always appears that the Xbox 360
sells many more software units than the PS3. This has led to numerous
prognostications (not necessarily here) of imminent doom for the PS3
as a viable console for third-party publisher support. See, for
example:
http://www.pcmag.com/article2/0,2817,2345510,00.asp
And yet, if we look at the publishers' financial reports, revenue
derived from PS3 software sales seems much closer to the Xbox 360's
than NPD numbers would indicate. (In part, this may be due to a much
closer contest between PS3 and Xbox 360 sales outside of the US.)
I've gathered the following breakdown of console revenues for
publishers' in 2008:
Publisher: Percent of total console revenues for 2008 (PS3/Xbox 360)
Activision: 19/28
Electronic Arts: 20/31
Take-Two: 34/39 [1]
Ubisoft: 21/20 [2]
[1] Breakout of console-specific revenue was not available, so these
percentages reflect total revenues.
[2] Revenues for calendar year 2008 were not available, so percentages
reflect revenue from last nine months of 2008.
So, what, if anything, can we conclude from these numbers? That the
PS3 is a significant revenue source for the four largest publishers in
the world? Are there other factors that could endanger the PS3's
third-party support? Or is the installed base of the PS3, though
smaller than that of the Xbox 360, simply too large to ignore?
Based on those figures, it almost always appears that the Xbox 360
sells many more software units than the PS3. This has led to numerous
prognostications (not necessarily here) of imminent doom for the PS3
as a viable console for third-party publisher support. See, for
example:
http://www.pcmag.com/article2/0,2817,2345510,00.asp
And yet, if we look at the publishers' financial reports, revenue
derived from PS3 software sales seems much closer to the Xbox 360's
than NPD numbers would indicate. (In part, this may be due to a much
closer contest between PS3 and Xbox 360 sales outside of the US.)
I've gathered the following breakdown of console revenues for
publishers' in 2008:
Publisher: Percent of total console revenues for 2008 (PS3/Xbox 360)
Activision: 19/28
Electronic Arts: 20/31
Take-Two: 34/39 [1]
Ubisoft: 21/20 [2]
[1] Breakout of console-specific revenue was not available, so these
percentages reflect total revenues.
[2] Revenues for calendar year 2008 were not available, so percentages
reflect revenue from last nine months of 2008.
So, what, if anything, can we conclude from these numbers? That the
PS3 is a significant revenue source for the four largest publishers in
the world? Are there other factors that could endanger the PS3's
third-party support? Or is the installed base of the PS3, though
smaller than that of the Xbox 360, simply too large to ignore?