San Francisco, Calif., Jan. 23, 2007 – Havok announces today the official release of Havok 4.5, the latest update to its modular suite of artist tools and run-time technology. Fully optimized for Sony PLAYSTATION®3, as well as Microsoft Xbox360 and Nintendo Wii, Havok 4.5 dramatically accelerates the development of cross-platform, cutting edge electronic games, meeting the needs of the world’s top developers and producers. Havok 4.5 allows game developers to scale game content to thousands of dynamically-driven game objects and characters, harnessing the full power and speed of next generation architectures.
Game developers using Havok Physics and Havok Animation products to develop for PS3 will be able to harness the full power of all the SPUs, while maintaining the complete flexibility of the Havok SDK. Havok architecture now scales strongly across all SPUs and runs between 5 and 10 times faster than Havok 4.0 for a typical game scene on the PS3.
http://www.havok.com/content/view/448/53/
And yeah, I'm also wondering how Heavenly Sword might benefit...although NT may well have been designing with this kind of capability in mind from the start, rather than it coming as a surprise to them
Isn't it a bit too late for HS or MotorStorm to benefit from this or is it just a matter of updating the Havok engine and it all works better almost automatic?
And yeah, I'm also wondering how Heavenly Sword might benefit...although NT may well have been designing with this kind of capability in mind from the start, rather than it coming as a surprise to them
If I know anything about how this kind of stuff works, then I think Motorstorm probably got beta-versions very early on. I don't think Havok just develops this kind of stuff in a dark room without involving any of its clients. Stuff like this is too cutting edge ... it's like the Epic guys, continuously working together with developers to add and improve features. Eventually it will result in a new official version released to the 'public', but behind the scenes Havok customers will probably already have been testing stuff.
However for Motorstorm it may have been too late to actually greatly benefit from this increase in performance by adding new features or anything like that.
“We made sure that we met our customers’ demand for a PS3 optimized version of Havok as soon as possible†says Havok CEO, David O’Meara. Comments Scott Kirkland, Technical Director at Evolution Studios and lead on PS3 exclusive title MotorStorm, “With its unparalleled environmental interaction and spectacular destruction, MotorStorm’s brutal, chaotic, off-road racing makes big demands on physics processing. Un-phased by the intense time pressures of our project, Havok rose to this next-gen challenge and provided us with an outstanding suite of professional tools, technology and support to help realize our vision. We’re now looking forward to collaborating with the Havok team on future Evolution productsâ€.
So that could mean they worked along with the Havoc team to get Havoc 4.5 working specifically on the PS3. I wonder if their is much performance gain on other platforms as well, at least nothing like that is mentioned in this article...
Well the article seems to suggest that Havoc 4.5 runs 5-10 times faster than Havoc 4.0 on the PS3. It's probably fair to say that the PS3 version would have struggled more than the other versions previously due to the major reengineering work required to get it to use the SPUs optimally, so it had more headroom to improve.
Well the article seems to suggest that Havoc 4.5 runs 5-10 times faster than Havoc 4.0 on the PS3. It's probably fair to say that the PS3 version would have struggled more than the other versions previously due to the major reengineering work required to get it to use the SPUs optimally, so it had more headroom to improve. Who knows how 4.5 compares across platforms though, although it's a fair guess that the PS3 is probably one of the quickest (if not the quickest) implementations.
And that shouldn't come as any great surprise. Cell is actually quite good at some functions...So 5-10x faster than what they were getting back then is very impressive.
Just to back up for a second and look back at that performance comparison slide...what sort of triple core PC CPU were they using? AFAIK such things do not exist..?
And they weren't just taking the figure for one core and dividing by 3 to project the performance with 3 cores..
Not enough info to really tell. But a speedup is good nevertheless. From the newsstory we dont know if the .5 update was specifically for SPUs or if the improvement impacts other core distributions... Havok 5 might improve everything else...
Fully optimized for Sony PLAYSTATION®3, as well as Microsoft Xbox360 and Nintendo Wii, Havok 4.5 dramatically accelerates the development of cross-platform, cutting edge electronic games, meeting the needs of the world’s top developers and producers. Havok 4.5 allows game developers to scale game content to thousands of dynamically-driven game objects and characters, harnessing the full power and speed of next generation architectures.
That statement doesn't give any idea of improvements to other architectures. It says development is sped up for all platforms, and Havok 4.5 takes advantage of all next-gen architectures. No word on scale of improvements for non-Cell architectures though. If it's dramatically improved across the board, why not say so? Havok is competing against other physics solutions, so surely they'll want to toot any improvements. I'd have thought there'd be a line something like...well sounds like it's across the board
right. And there is really no context to that slide. 2PPu threads plus 4SPUs (six threads) at how much utilization? for all intents and purposes virtually the entire cell is at work for that solution. same goes for the 3 core PPU (six threads? we dunno).