Was informed of this by a thread on GAF.
http://www.famitsu.com/game/news/2006/08/30/103,1156938240,59279,0,0.html
Heres a translation of the Webpage using www.Babelfish.altavista.com...prepare to turn your brain horizontal just to read it!
http://www.famitsu.com/game/news/2006/08/30/103,1156938240,59279,0,0.html
Heres a translation of the Webpage using www.Babelfish.altavista.com...prepare to turn your brain horizontal just to read it!
- Overturns common sense of the former game the expression which possibly!
Because CEDEC is performance meeting for the game developer, performance of special contents it is many. Unless there is a knowledge of game development, it is difficult to understand the contents completely, but, there are very interesting ones even during such special performance. Here, one of such performance, the presentation regarding the physical engine Havok of the Havok corporation Spectrum4.0 will be introduced. First, the wonderful image we would like to become in viewing.
- The movement of the smoke which comes out of the ventilation mouth is expressed with physical operation. The smoke is divided into the very small object, by the fact that the all movement is simulated, natural expression is actualized.
- The ball hits to the wall of the brick, the circumstances where the wall deteriorates. The ball is simulated, of course one one movement of the brick which forms the wall to image is converted in real time.
- Scene of the chess of enormous number falling, it spills and falls. Because you say that also the movement of this object being calculated and being processed in real time it is the surprise.
Physical operation, simulating the movement of the object inside the 3D space of the game, to image convert in real time. From the time before it was applied to the game, but you use in earnest, the specifications of hard were not enough. With the game for PC the software where it can use physical operation in earnest starts sporadically, attracts attention in addition as the feature of place t Shaun 3.
Havok at the company which is established to Ireland 9 years ago, is called the veteran business as the enterprise which manages physical operation. Physical operation that much is new technology. The same company has offered so far, the game machine for various homes and the middleware for the physical operation for PC (the software in order to make the software), it is applied to the software of 150 titles or more. According to the regional general manager and Shaun ・ ボナム of the Havok corporation which does, for the next generation game machine, with place t Shaun 3 25 titles, with Wii 3 titles, 30 titles or more using the tool of the same company with Xbox, 360 it is performance even with the software that it is developed. Portion of the title was released, but among those ' the sonic ' series and ' Halo3 ' and ' the lost planet ' and so on there was a name.
As for Havok Spectrum4.0 which is introduced, the Havok corporation being joint with Nvidia, GPU which was developed (the graphic ・ processor. It is constituted Havok by FX and the like which does the transaction of operation regarding graphics inside PC and) with be able to process with thing becomes る topic, several tools. You exclude the details of constitution, but as for Havok Physics which does physical simulation, the fact that it is superior in parallel physical processing is feature.
With physical operation, it means to simulate the movement of the object many, but this with calculating in order one each it becomes slow. Then, the multiple core processor (plural there is a core) with CPU, with the plural cores allotting the operation of the object where the movement does not interfere, you say that it will process.
- Conceptual drawing of parallel processing. The plural auxiliary cores (SPU) by the fact that processing is made to allot, it calculates physically at high speed.
- As for this place t Shaun those where shows the operation time of physical operation of 3 and PC. The operation time of place t Shaun 3 the core 3 seems that means the same as PC which is.
- The demonstration where this "is thrown and plays and says the ぶ っ" of ラクドール with. The circumstances where 200 body thing soldiers blow off are simulated with physical operation. When it becomes finally to 800 bodies possible, is.
Well, what it is possible with Havok Spectrum4.0 is not just physical operation. There is a tool which is called to the software which forms Havok Spectrum4.0 Havok Behavior. As for this, the software which controls the conduct of the game character. When this is used, the expression where cannot release with just physical operation becomes possible. For example, the character being done in the enemy, when it is pushed down, when is just physical operation, the puppet collapses, you say that we would like to see it becomes the unnatural movement. Because this does not add, the power which such as bounce of the joint occurs from the body of the character, by the fact that Havok Behavior is used, as for from the movement of the character
It gets near to natural ones.
http://www.famitsu.com/game/news/2006/08/30/h-103_59279_phy0012.jpg.jpg
- A state where it is pulled from clockwise facing toward the character is displayed. The power which repels to the power which is pulled being added, it is the expectation where it is found that it is natural pause.
It calls expression of the next generation just suitable image at this performance which is released without either reluctance. As the capability of Havok Spectrum4.0 was closed knowledge and others, using that, they were the contents which raise the expectation to the software which is produced.
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