PS2 texture filtering

breez

Regular
I don't know much about PS2 tech so here's a question. Do PS2 games use bilinear or trilinear filtering? What about anisotrophic filtering? I watch Formula1 often and on TV they demonstrate the track by using some PS2 game (must EA's I think). I think it looks like bilinear filtering and mipmap boundaries are easily spotted. Why not trilinear?
 
Most PS2 games use bilinear filtering.

Most of the earlier games use bilinear with no MIP mapping (FFX, for example).

Very few games use trilinear...
 
Trilinear filtering cuts your fillrate in 1/3. It can even get worse if your mipmaps are in different pages.
 
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