Looking at the ZoE2 video and the Silent Hill 3 photographs and possibly other titles too like DMC2 maybe ( or Fafracer, anyone? ), are we at last starting to see some truly kick-arse graphics on the PS2?
I'm playing FFX right now and I have to say it's a pretty mixed bag right now. Some of the (battle, mainly) effects looks awesome, while the lack of mipmapping and trilinear filtering makes the graphics shimmer rather bad. No shadows also distracts quite a bit I have to say despite I usually don't notice/care much about such things.
How widespread is the use of the performance analyzer? What does that thing DO anyway, and how much extra power does it (generally) allow you to wring out of the hardware? What's the state of vectorizing compilers for the PS2, btw? Do people still have to hand-code for the VUs? Since softcos are generally said to be bad at utilizing VU0, how easy is it to let that thing handle DTS sound? For that matter, what can the IOP with its 2MB of RAM do? It's not very fast, granted, but every little bit helps, right? The link between the IOP and PS2 is pretty fast too right? Does the sound processor have a programmable DSP btw and how powerful/useful is it anyway, and is that 4:1 PCM sample compression that SNES pioneered still present? (Guess it is, since PS2 can play PS games, sound and all, and PS also had it...)
What is Naughty Dog working on these days now that they've finished their previous game a while ago? Any other "uber" technically proficient PS2 programmer teams working on anything special? FFXI, what will that look like? Re-use of FFX engine without muhch change?
Feel free to answer any other related questions I seem to have forgotten. Keep topic to PS2 only, I don't want to hear any bullsh!t about lack of progressive or dolby digital or image quality issues or any of that chap, uh sorry, crap, okay?
*G*
I'm playing FFX right now and I have to say it's a pretty mixed bag right now. Some of the (battle, mainly) effects looks awesome, while the lack of mipmapping and trilinear filtering makes the graphics shimmer rather bad. No shadows also distracts quite a bit I have to say despite I usually don't notice/care much about such things.
How widespread is the use of the performance analyzer? What does that thing DO anyway, and how much extra power does it (generally) allow you to wring out of the hardware? What's the state of vectorizing compilers for the PS2, btw? Do people still have to hand-code for the VUs? Since softcos are generally said to be bad at utilizing VU0, how easy is it to let that thing handle DTS sound? For that matter, what can the IOP with its 2MB of RAM do? It's not very fast, granted, but every little bit helps, right? The link between the IOP and PS2 is pretty fast too right? Does the sound processor have a programmable DSP btw and how powerful/useful is it anyway, and is that 4:1 PCM sample compression that SNES pioneered still present? (Guess it is, since PS2 can play PS games, sound and all, and PS also had it...)
What is Naughty Dog working on these days now that they've finished their previous game a while ago? Any other "uber" technically proficient PS2 programmer teams working on anything special? FFXI, what will that look like? Re-use of FFX engine without muhch change?
Feel free to answer any other related questions I seem to have forgotten. Keep topic to PS2 only, I don't want to hear any bullsh!t about lack of progressive or dolby digital or image quality issues or any of that chap, uh sorry, crap, okay?
*G*