PC-Engine said:
It's irrelevent whether or not VF4 on NAOMI 2 used 6 lights. What's relevent is that the lighting in the PS2 version is downgraded from the NAOMI version regardless how many lights were used in the NAOMI 2 version. ... NAOMI 2 version probably used per pixel lighting.
awnser:
Simon F said:
So there's no complex PP lights, nor a huge number of them in Virtua Fighters 4, so how could it be "downgraded"?
And the point of the discussion was the polycount of the machines only.
PC-Engine said:
Since the argument was about in-game polygon performance, the number of lights as well as the quality of the lights have a major affect on EE while not affecting Flipper as much.
Yes... I don't think somebody said the contrary.
But talking about "in-game", doesn't mean talking about all the possibilities ever imagined. Of course NGC could give more polygons when a certain numbers of lights are added to the scene... But is there a lot of games that uses more than 2 lights in any scene?
Qroach took the classical setup, One light, one texture... voila!
The classical setup that Nintendo themselves took on their spec sheet.
PC-Engine said:
If AM2 only has ONE game under thier belt but it equals the BEST on PS2 from seasoned PS2 programmers then what does that say about AM2 and VF4??? We're talking fighting games here are we not??? Or would you rather compare SH4 to VF4 to make your argument seem less flawed???
We were talking about the polycount perf of the PS2 and GC, therefore any games actually could be compared to another as long as they use the same setup (cell shading vs cell shading, etc...).
Comparing SH4 to VF4 could be possible if SH4 ran at 60fps, also the latter could compare unfavorably because it has bigger environment, Stencil shadows and more AI to deal with.
So any game that use the same techniques and setup that was used on VF4 could be in someway compared to it. IMHO.
BTW VF4 is not the best looking fighter of the machine. Hey, even Tekken Tag (usa version of course) looked better if you ask me. (the gameplay is another story
, VF4 owns all).
SC2's graphics are above VF4's too.
PC-Engine said:
Even with said games they aren't even pushing the hardware limits with regards to polygons. Anyone here thinks REZ is pushing 66 million polys?
It's a DC game, and the 66Mpps fig is only if all ressources are allocated to polygons rendering.
Yeah, i know you were jocking.
But the example was badly chosen.