when both systems were announced, there were many talks about their
capabilities. sure, years later the ps2 proved its critics wrong. raw poly and smart artistic textures/effects are the winning formulas. but, all of sudden the debates and questions of each systems' hardware just disappeared.
does the ps2 offers texuture compression (with it mpeg decoder?) or its majority pallette based?
does flipper offers any custom features along with its fixed functions?
how efficient is gecko compared with sh3, ee, p3?
yeah i know most can be observed with the games, but i'm just curiously
in need of a good technical analysis of these technologies. i seriously think it is more interesting than any of its games...
capabilities. sure, years later the ps2 proved its critics wrong. raw poly and smart artistic textures/effects are the winning formulas. but, all of sudden the debates and questions of each systems' hardware just disappeared.
does the ps2 offers texuture compression (with it mpeg decoder?) or its majority pallette based?
does flipper offers any custom features along with its fixed functions?
how efficient is gecko compared with sh3, ee, p3?
yeah i know most can be observed with the games, but i'm just curiously
in need of a good technical analysis of these technologies. i seriously think it is more interesting than any of its games...