PS2.0 Quality

Helevitia

Newcomer
Check out these screen shots from Tom's Hardware. It clearly shows that the 9800xt is far superior in quality compared to the two Nvidia cards. Even the 6800U can't compete. Even though I won't notice every single instance in a game, I consider this a major issue on my buying decision.

EDIT: OK, I guess I can't link directly to them. Here is the page it is on:

http://www.tomshardware.com/graphic/20040414/feforce_6800-46.html


farcry-scene1.jpg


farcry-scene2.jpg


farcry-scene3.jpg


farcry-scene4.jpg
 
Deathlike2 said:
Brent from HardOCP seemed to get it working right...

http://www.hardocp.com/article.html?art=NjA2LDU=

I dunno what Tom's hardware did to get it messed up...

Drivers used were Det 60.72

Read it again. Here is the quote from the article

In the second screenshot above notice how the floor has a blocky pattern on the 5950Ultra and 6800Ultra. This pattern was introduced with the patch version 1.1 on the GeForce series.
 
Helevitia said:
Deathlike2 said:
Brent from HardOCP seemed to get it working right...

http://www.hardocp.com/article.html?art=NjA2LDU=

I dunno what Tom's hardware did to get it messed up...

Drivers used were Det 60.72

Read it again. Here is the quote from the article

In the second screenshot above notice how the floor has a blocky pattern on the 5950Ultra and 6800Ultra. This pattern was introduced with the patch version 1.1 on the GeForce series.

i'm confused....now you're saying you agree that it's game specific and not directly the card's fault?
 
My apologies...

I read the first paragraph

In the second screenshot above notice that on the 5950Ultra there is a missing pixel shader effect on the floor which the 6800Ultra and 9800XT are showing. For those of you looking for some "apple to apple" frame rate numbers, you can see that the GeForce 6800Ultra is outstripping both the 5950U and 9800XT by a margin in excess of 25%.

Oh well... hopefully they'll fix that bug soon.
 
trinibwoy said:
Helevitia said:
Deathlike2 said:
Brent from HardOCP seemed to get it working right...

http://www.hardocp.com/article.html?art=NjA2LDU=

I dunno what Tom's hardware did to get it messed up...

Drivers used were Det 60.72

Read it again. Here is the quote from the article

In the second screenshot above notice how the floor has a blocky pattern on the 5950Ultra and 6800Ultra. This pattern was introduced with the patch version 1.1 on the GeForce series.

i'm confused....now you're saying you agree that it's game specific and not directly the card's fault?

Deathlike2 was saying that there wasn't a problem with the Quality on the 6800U in H's review. I was just simply pointing out that there is a problem.

Dave
 
This looks like a simple precision problem. If I'd have to guess, I would suppose the 1.1 patch added lots of _pp hints to make especially nvidia cards faster. Looks like they used partial precision hints even in cases it was not advisable, and the blocky floor is a result of that. The 9800XT of course simply ignores the _pp hints thus it has no effect on image quality, but the nvidia cards do not.
But that's just speculation...
 
Looks like point sampling to me. Anyway, the final FC patch for NV40 will recognize it specifically and won't use the same path as the NV3x version.
 
DC, are the shader effects pixelated because of _pp precision or point sampling? I'm afraid I don't know if the two are related.
 
They're not related, but depending on what the shader does the resulting artifacts might be similar. However, regarding performance, there is no point in using point sampling, while _pp might make sense.

I'm pretty sure it's _pp and another patch will fix it.
 
Its a bug its either a frycry bug or a nv bug or a M$ bug. I dunno who is at fualt you can fix it by generally by altering the caching settings on your pc which really shouldn't effect something like this.

I'm glad that reviews blood well noticed this but I'm upset no one went off and found out its a bug which will get fixed in the not to distant future.
 
Why didn't those sites testing NV40 bother using some 3rd party software(assuming they work) to force FP32 and make some comparsions?
 
bloodbob said:
Its a bug its either a frycry bug or a nv bug or a M$ bug. I dunno who is at fualt you can fix it by generally by altering the caching settings on your pc which really shouldn't effect something like this.

I'm glad that reviews blood well noticed this but I'm upset no one went off and found out its a bug which will get fixed in the not to distant future.

Probably nobodies bug, if an application uses the PP modifier and NV choose to take notice of it and ATi don't then this is exactly the kind of thing you'll see. Basically it'll only stop if NV start ignoring the modifier, applications stop using the modifier, app devs actually check that its use doesn't reduce quality before using it or ATi/everyone else decide to take notice of it. Basically ban the modifier and the problem goes away ;-)

John.
 
All this is predicated on it being a precision bug, which I think is incorrect. Why would system cache be involved and why would the result look like *point sampling*
 
Back
Top