This is game kind of strange in the way it's designed.
It starts you off with every power unlocked for tutorial purposes, and then throws way too many informational dialog boxes up at you. It makes you not want to care! Meanwhile you'll basically experienceing sensory overload from the craziness of the extreme jumping, tank throwing, the jumping infestation of bloody mutants and crashing helicopters.
Suddenly everything gets taken away from you and they begin to develop the character while...teaching you more stuff!
I feel like they should have completely removed the into tutorial level and just let the player slowly learn abilities as they unlock them like most games in this genre (which, to be fair, the also do)--but just choose the latter.
About an hour into the game the difficulty ramps up to extreme difficultly (at least for me it was) and out of nowhere. I died 8 times during this specific sequence involving several of the most generic bloody-skinless-Silent-Hill-monster-thingys you've ever seen. It was pointless, boring and left me wanting it to end so I could just get back to the city, runnning and jumping--which, right now, is the only fun thing to do in the game.
Since the comparison will be inevitable with inFAMOUS--I'll go there. These games really are nothing alike. Yes, they're both open-world games with super-powered protagonists, but when you sit down with both games and play them, they feel so different in gameplay, asthetic and atmosphere! Overall I think Cole is a more interesting charcter (even though he's really not that interesting) and the world he travels around in is incredibily more exciting and detailed to play in. Hell, inFAMOUS even has a story that is, at the very least, slightly intruiging too.
But hey, who knows right? Perhaps Prototype will take a drastic turn somewhere and will change my mind. I hope it does because I want to play a good video game.
Oh, and the game's graphics are about as dull as can be.
It starts you off with every power unlocked for tutorial purposes, and then throws way too many informational dialog boxes up at you. It makes you not want to care! Meanwhile you'll basically experienceing sensory overload from the craziness of the extreme jumping, tank throwing, the jumping infestation of bloody mutants and crashing helicopters.
Suddenly everything gets taken away from you and they begin to develop the character while...teaching you more stuff!
I feel like they should have completely removed the into tutorial level and just let the player slowly learn abilities as they unlock them like most games in this genre (which, to be fair, the also do)--but just choose the latter.
About an hour into the game the difficulty ramps up to extreme difficultly (at least for me it was) and out of nowhere. I died 8 times during this specific sequence involving several of the most generic bloody-skinless-Silent-Hill-monster-thingys you've ever seen. It was pointless, boring and left me wanting it to end so I could just get back to the city, runnning and jumping--which, right now, is the only fun thing to do in the game.
Since the comparison will be inevitable with inFAMOUS--I'll go there. These games really are nothing alike. Yes, they're both open-world games with super-powered protagonists, but when you sit down with both games and play them, they feel so different in gameplay, asthetic and atmosphere! Overall I think Cole is a more interesting charcter (even though he's really not that interesting) and the world he travels around in is incredibily more exciting and detailed to play in. Hell, inFAMOUS even has a story that is, at the very least, slightly intruiging too.
But hey, who knows right? Perhaps Prototype will take a drastic turn somewhere and will change my mind. I hope it does because I want to play a good video game.
Oh, and the game's graphics are about as dull as can be.