Project Offset

I don't blame you for getting confused with all this marketing hype, but no, it doesn't have anything to do with it... :D
 
64-bit means that all the lighting calculations on the GPU are done in floating point. It has nothing to do with the processor the binary is running on.
 
Any games for this engine yet? Or is a company just putting an engine together to franchise?
(Not that weird an idea actually now that I think about it...kind of like Id. ;) )
 
Sam's a really great guy, I'd suggest you guys to ask him questions directly if you're wondering something about his new engine (which is still in development and as he explains on the team page, it's a 3 man team right now (with him being the only programmer), so don't expect it too soon). And no, the engine isn't even really to franchise right now (only the shader editor)
He tends to reply to me reasonably fast, but then again I'm still developping for his last engine so I guess that makes sense. Programming-wise, I'd say he's onpar with Tim Sweeney/John Carmack/Tim Johnson. His entry in the industry is much more recent though, but if this title is successful (this is 1.25 years of development. As the only programmer, with the 2 artists not even being full-time initially). He's also a pretty damn great composer imo (did all the music in Savage).
But hey, I'm gonna stop now, I guess you got my point a few lines ago ;)

Uttar
P.S.: The only implication of the "64-bit" thing is that the GPU default is actually FP16 everywhere, and it doesn't run on any non-SM2.0. hardware.
 
Holy crap, that looked pretty good. It even ran fairly smoothly granted with very few characters on screen.

I definitely am looking forward to seeing more of their work.
 
squarewithin said:
64-bit means that all the lighting calculations on the GPU are done in floating point. It has nothing to do with the processor the binary is running on.

ok wasn't sure if it was GPU or CPU related.

Yeah the marketing sceme get's to us non-technical kids. :D
 
DemoCoder said:
Dateline, June 6. Epic Games today acquired ....

hahahaha

Yeah, the movie looks pretty good. I like the quality of the rendering and effects. Seems like the guys have some talent... sure someone will pick them up for internal use. Ohhhhhh Epic....
 
But on other hand that sux. Sure they deserve a good job,but different game engines provide different ingame feeling (just remember days when we played games based on Unreal Engine 1.x and Quake 3 Engine). If all games will be running only Unreal Engine, that will be boring.
 
Ostsol said:
How do you figure that?

Well, by advanced, I mean closer to an offline renderer.

A fully general, all realtime soft-shadowbuffer renderer, which has multiple different shadow-map techniques, including the guy's own "Displacement Shadowmapping". In the engine, you can also up the samples arbitrarily and there are many different quality levels.

In UE3, shadowbuffers are only for static lights shadowing certain dynamic objects. Also moving lights cast hard shadows everywhere, including dynamic objects. Sweeney has said licences can extend the buffer support to a fully universal one, but then there are still all the shadowbuffer issues with biases and such, which Epic didn't take the time to solve.

So in short, this engine supports realtime soft-shadows everywhere and can literally do the pixar quality rendering Carmack was talking about, whereas, Epic still isn't quite there. Of course Epic has many other subsystems which completely kick-ass and the tools are second to none, so I doubt Epic will lose its lead!

I really want to see these guys go somewhere, I pray Epic doesn't buy them!
 
UE3.0's shadow are purely performance:quality based decisions. I'm not saying that either engine is more or less advanced than the other, though. I'm simply not willing to make such judgements given the relatively limited amount of information we have on the two. I certainly will say that it does look like Offset is heading in the right direction in terms of engine design. Like Epic, they appear to be spending alot of time on the toolset.
 
Their main page looks pretty wonky in Firefox for me :oops:

Nice demo movie, wonder if Sam would'd be interested in licensing the engine for creation of a benchmark :?: :devilish:
 
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