For people interested in "the ghosting" effect on PS4, I'll leave this here :
http://www.neogaf.com/forum/showpost.php?p=162942565&postcount=493
http://www.neogaf.com/forum/showpost.php?p=162942565&postcount=493
For people interested in "the ghosting" effect on PS4, I'll leave this here :
http://www.neogaf.com/forum/showpost.php?p=162942565&postcount=493
To be fair, that would hinder gameplay for me. Unless I was already too drunk to notice it ;-)Should really be keeping the games forum about the gameplay, and tech stuff in the tech forum, but... Anyways.
The blending is plain ugly in that shot, although the car appears to have motion blur especially on the front. There's no way I can look at PS4 and XB1 and agree that PS4 has a temporal AA system in place as a benefit. The most obvious explanation is a bug or, god forbid the internet explodes, an inferior renderer for whatever reason.
Pretty sure this is just Motion-Blur, because the vehicles are excluded from that system and don't get the 'ghosting'. I just looked at one of the VVV videos and you can see the 'ghost' (as you call it) offset is proportional to the vehicle speed when pausing the video at various points. In motion this translates to variable "length" blur depending on how fast you are travelling, which is pretty standard for a post style MB system like the one used on Project Cars. In the case of that GIF - looking sideways the blur system would be producing very large offsets for each frame and the result looks like one I'd expect from this sort of MB shader.
Any blur you see on the car is caused by the "ghosting". When it's small enough, it looks like a blur apparently. I'm basing this because the programmer said they are leaving cars out of the motion blur shader.
http://www.neogaf.com/forum/showpost.php?p=162346699&postcount=8514
It's also worth noting this was early in the timeline and he was "pretty sure" the ghosting was because of the motion blur! It later turned out to be the AA. Given the info at hand, I thought the game didn't apply any motion blur on PS4. It turns out they do, but with absurdly reduces velocity setting.
They are also surprisingly good at finding little details that might go unnoticeable for 90% of the people. !
Why can't it just be a bug in tempura aa
The most obvious explanation is a bug or...
http://m.neogaf.com/showpost.php?p=162942565
More explanation about motion blur and temporal AA. I hope they will patch and add slider soon. A friend with PS4 version tells me the ghosting is a bit visible and it is annoying.
AMD cards drag when they run this game for some reason. I read that the game uses Nvidia Gameworks and certain effects used by closed libraries which AMD can not optimize for cause the framerate to crawl.AMD need better drivers. *cough*
I recommend the race department setup guide (900k)
Did you see an option to play using the Occulus Rift? The game is going to offer Morpheus support, so I am curious about that.Started this game on PC, and so far I'm not sure yet what to think. It doesn't feel that great to me just yet. The karting was pretty ok, but just driving a BMW on the Nurburgring feels way to floaty, as if it has the suspension of a Mercedes B series that makes it feel as if you just float above the road. Will test some more.
AMD cards drag when they run this game for some reason. I read that the game uses Nvidia Gameworks and certain effects used by closed libraries which AMD can not optimize for cause the framerate to crawl.