The modification, of course, could have tacked on a decent bit of the cost. (What were they modified for, anywho?)
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Nah, the unmodified version was ~$50 ... the modified ones were ~$65. I've got one for RGB-Scart and one for VGA. I've refused the PAL GC, the NTSC one is much nicer: easy modable for full JAP/US compatibility, no FreeLoader trouble, progressive-scan capable without too much jumping through hoops and import-games are cheaper or in the worst case likewise priced as the much too late domestic releases.cthellis42 said:The modification, of course, could have tacked on a decent bit of the cost. (What were they modified for, anywho?)
Tagrineth said:YeuEmMaiMai said:since nintendo uses the same video cable on the game cube as they did on SNES and N64, it is most likely due to lack of available pins and the desire to make a profit off of a seperate cable....
Nope. It's an official, standard thing. Component video cables are required for HDTV (read: Anything other than 480i) signals. Xbox and PS2 need Component cables for 480p (and 720p and 1080i for XB) too.
Fox5 said:But why couldn't a component video plug be put into the standard plug?
pcostabel said:Ozymandis said:pcostabel said:On my set, progressive games look pratically the same as interlaced line doubled ones, both on my PS2 and GC.
Your set must have a nice de-interlacer. On both of my digital TVs, progressive scan is a big jump in quality (Sony and Toshiba). More so in high-motion games.
It's a Panasonic 56". Yes, it has a good line doubler. I'm curious: what kind of difference do you see?
Tagrineth said:Fifty dollars... wtf. Hell, Nintendo AFAIR doesn't even ALLOW resale of Component GC video cables - officially they're only available through N themselves.
archie4oz said:Your set must have a nice de-interlacer. On both of my digital TVs, progressive scan is a big jump in quality (Sony and Toshiba). More so in high-motion games.
What Sony set do you have? Mine's LCD so it gets converted to progressive anyways...
Luminescent said:I was wondering if a title with pro-scan and full buffer support have higher fillrate requirements on PS2 than those without (i.e. Jak and Daxter). Would the framerate of Jak and Daxter have taken a hit by utilizing the full frame buffer (assuming that the engine and all other code remained the same)?
AFAIK, J&D did use full height backbuffer. Only the frontbuffer was half height.Luminescent said:Would the framerate of Jak and Daxter have taken a hit by utilizing the full frame buffer (assuming that the engine and all other code remained the same)?
Thowllly said:AFAIK, J&D did use full height backbuffer. Only the frontbuffer was half height.Luminescent said:Would the framerate of Jak and Daxter have taken a hit by utilizing the full frame buffer (assuming that the engine and all other code remained the same)?
cthellis42 said:Tagrineth said:$30 is an acceptable price difference from $25, considering the GC's Component cables do much more than PS2's (as in, there are like 50x more proscan GC titles than PS2 ones).
Last time I checked any reasonable compilation, it was more like 2.5x, and in itself is about 4x less than Xbox's 300+ 480p titles. (And almost 2x less than Dreamcast's)
Don't know how up to date or accurate the compilations are, though. Hard to track.
Fox5 said:What happens if you use component cables on a PSX? What, will it try to use 1 cable for video, and the other 2 for sound?
There were quite a few screw ups with the flags on the back of the packaging with a good handful of Xbox games (I'm sure the issue is still present with new games as well). However, only one or two games on the Xbox are interlaced only (one of them being Kung Fu Chaos which is interlaced only on purpose to get some of the effects). All Xbox games are rendered at 480p natively and then converted to an interlaced format for output if necessary. It's still the only console to be able to render high-def resolutions as well (1080i is rendered natively at a full-frame 1920x1080).A lot of XBox games are listed as 480p, yet it supposed to be only 480p if the box is checked on the back of the case. (quite a few aren't).
DeathKnight said:There were quite a few screw ups with the flags on the back of the packaging with a good handful of Xbox games (I'm sure the issue is still present with new games as well). However, only one or two games on the Xbox are interlaced only (one of them being Kung Fu Chaos which is interlaced only on purpose to get some of the effects). All Xbox games are rendered at 480p natively and then converted to an interlaced format for output if necessary. It's still the only console to be able to render high-def resolutions as well (1080i is rendered natively at a full-frame 1920x1080).A lot of XBox games are listed as 480p, yet it supposed to be only 480p if the box is checked on the back of the case. (quite a few aren't).
Tagrineth said:Fox5 said:What happens if you use component cables on a PSX? What, will it try to use 1 cable for video, and the other 2 for sound?
PS Component cables have five plugs... Component YPbPr and Composite audio left and right. =)
Numbers speak for themselves though, according to SCEEs statistics, 95% of games run fullheight frame buffers.LondonBoy said:Also it is worth noting that developers themselves have rather different views on the fact that by going half-frame u can have more textures on Vram...