Hi all,
One of the advantages of Pixel Shader 3.0 is claimed to be "Allows more complex shading, lighting, and procedural materials" (see http://www.microsoft.com/whdc/winhec/partners/shadermodel30_NVIDIA.mspx)
I was intriged by the possibilities of proceduarl textures in real time, yet a search for how to render procedural materials did not yield any results.
Can someone point me to a basic introduction on how to render procedural materials in real time with pixel shader 3.0?
Would also be happy about a link to an in depth pixel shader tutorial.
Thanks!
Steve
One of the advantages of Pixel Shader 3.0 is claimed to be "Allows more complex shading, lighting, and procedural materials" (see http://www.microsoft.com/whdc/winhec/partners/shadermodel30_NVIDIA.mspx)
I was intriged by the possibilities of proceduarl textures in real time, yet a search for how to render procedural materials did not yield any results.
Can someone point me to a basic introduction on how to render procedural materials in real time with pixel shader 3.0?
Would also be happy about a link to an in depth pixel shader tutorial.
Thanks!
Steve