Now, what happens with gaming?
Hecifino. You've seen, I presume, discussion of how DX10 is a much more uniform feature set, and that the IHVs will differentiate by performance?
Well, that still requires developer support, one presumes. Are developers going to be shoveling more vertices at ATI if NV can't handle them? Or as they've so often done, look at both cards, say "okay, lowest common denominators it is --these from column green, and those from column red --GO!"
I'm also unsure where, if at all, the pcie bus gets saturated with vertice data --before or after ATI's vs capability is saturated?
Well, you might say, if that is a limiting factor, couldn't they step around that a bit with the new GS and amplify vertices inside the card? Except that as we already saw in another thread, the api puts a real limit on that route as well.
So, still a goodly number of unanswered questions on those points of what happens when the theoretical steps out of the shadows into the sometimes cruel sunshine of reality. Interesting times ahead (dunno about the rest of you, but that's what I love about this industry).
Hecifino. You've seen, I presume, discussion of how DX10 is a much more uniform feature set, and that the IHVs will differentiate by performance?
Well, that still requires developer support, one presumes. Are developers going to be shoveling more vertices at ATI if NV can't handle them? Or as they've so often done, look at both cards, say "okay, lowest common denominators it is --these from column green, and those from column red --GO!"
I'm also unsure where, if at all, the pcie bus gets saturated with vertice data --before or after ATI's vs capability is saturated?
Well, you might say, if that is a limiting factor, couldn't they step around that a bit with the new GS and amplify vertices inside the card? Except that as we already saw in another thread, the api puts a real limit on that route as well.
So, still a goodly number of unanswered questions on those points of what happens when the theoretical steps out of the shadows into the sometimes cruel sunshine of reality. Interesting times ahead (dunno about the rest of you, but that's what I love about this industry).