TheWretched
Regular
Yeah guess what... cheap devices aren't all that great. There's a reason, other than "because we can", that there's 4K sets starting at under 800€, yet new ones MSRP at > 2000€.
I'd say most people don't know. I certainly didn't! Advertising a TV as 1080p and then not having it show a full 1080p frame every frame is IMO false advertising.Motion resolution is a very real thing, and it's one of the most important aspects of a TV you should worry about, if you're after good IQ at all of course. Most people don't care, hence why they end up with budget LCDs of any resolution, regardless of 4k.
Plus a few people have said they've seen 4k TV's but Dsoup is the only one who has categorically stated "yes ive seen a 4k tv with native 60Hz 4K content" and he's not saying "when the image is moving I see a massive resolution drop". ps: Dsoup when viewing native 4k content can you freeze frame ?
Some people can't even see the difference between 720p and 1080p. 4K will be a much smaller difference (diminishing returns).
I'd say most people don't know. I certainly didn't! Advertising a TV as 1080p and then not having it show a full 1080p frame every frame is IMO false advertising.
The resolution difference is much easier to spot if you disable the antialiasing (or use low quality AA). Last gen we had some AAA console games that didn't have any AA (at the beginning of the generation, when post AA was not invented yet). This generation all the console games released so far have supported some kind of AA. In addition to edge AA solutions (such as MSAA and post AA), dedicated specular antialiasing has become quite common (Toksvig, etc). Motion blur and DOF have also become more common (both make images smoother). Next gen games will look more like movies (most of the screen is not in 100% sharp focus, combination of AA techniques hide sharp shimmering edges). This kind of content doesn't gain as much from higher resolution than current game content (especially when AA is completely disabled in current games). I am sure that some people will not be able to distinguish this kind of 4K content from 1080p (assuming common TV sizes stay around 50" to 60").The differences can be subtle. When I got my new TV I hooked up my iMac (which can output at 4K) and ran a few Steam games and the drop in aliasing when outputting 4096x2160 vs 1920x1200 is noticeable on a 50" set at 6-8ft. I can't remember all the games I tried but Settlers VII, Borderlands and Torchlight were among them.
Well most people won't know how to call it, but they would see the blur or any kind of smudging of detail when the image moves. That's what motion resolution is. It's also very easy to test, with a 60fps game for example or any of the news channels with scrolling text.
Nowadays the only way to have the best TVs resolve 1080 lines in motion is by activating the motion smoothing feature which introduces other issues. Last time I checked, NO TV is able to resolve their full resolution natively, although some are better than others. And LCD has always been at the bottom of the list for obvious technological reasons, until these 'soap opera' effects and black frame insertion were introduced to make things better.
This is why at the moment both OLED and 4k TVs are, for me, a big no go. Both produce amazing pictures in their own right, but motion resolution still needs to catch up.
One would hope that if achievable, the 16x performance would not all go to increasing resolution. No one will want to play Uncharted 4 in 8k, just as much as we've had quite enough of playing last gen games at 1080p this time around. Common sense, really.In a 5+ year more than 16x gpu performance increase is achievable
Lol me too. Except it was noticeable that Dora on Netflix on Sony was way sharper than Dora on Netflix on my Panasonic. I chalked it up to post processing since I knew my Panasonic had none. Now it just turns out that the Panasonic is doing 700 lines vs the Sony's 1080 lines (which I just checked). Colour and black levels however the Panasonic still wrecks my Sony.Sorry. Ignorance is bliss when it comes to IQ. I hate myself sometimes for reading too much about all the aspects of IQ, which in turn makes you see things you wouldn't even notice normally. I was much happier when I had no idea.
PS3, 2006, 256 GFlops (actually a 2005 architecture, no?). 16x == 4 TFlops. That arrived in the GTX 780, 2013, 7 (8) years later, at a crazy price-point. What makes you think that 16x PS4, 29 teraflops, will be achievable and affordable in five years?In a 5+ year more than 16x gpu performance increase is achievable
I know, I have one!The higher quality plasma TV is able to quite handily. No motion resolution issues on many of the Panasonic 1080p plasmas that were on sale in 2013. Shame Panasonic pulled out of that market.
PS3, 2006, 256 GFlops (actually a 2005 architecture, no?). 16x == 4 TFlops. That arrived in the GTX 780, 2013, 7 (8) years later, at a crazy price-point. What makes you think that 16x PS4, 29 teraflops, will be achievable and affordable in five years?
I'd say that the res race won't drive console design. It'll be issues of price and power consumption. If someone can put 30 TF in an affordable console, they will, and devs'll have the option to use 4k. If they can only get 12 TF, games won't push so much for 4k. As ever, let the devs decide and they'll be sensible regards what displays people are using and how well they manage to make money with their targets, until the end of the gen when we'll have juddery photorealism at 20 fps with the hardware brought to its knees!Whatever we will get, I do hope that the resolution race will take second (or third, fourth) place to other aspects of the graphics pipeline which need to be addressed and would improve graphics a lot more noticeably.