Predict: Next gen console tech (9th iteration and 10th iteration edition) [2014 - 2017]

Discussion in 'Console Technology' started by Shifty Geezer, Dec 22, 2014.

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  1. MrFox

    MrFox Deludedly Fantastic
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    Wasn't the reason for making a symetric mirror configuration because it makes it easier for BC?

    I mean if the 5.5 configuration was instead more CUs and wider data paths, would it still behave the same for BC?
     
    #2461 MrFox, Nov 14, 2017
    Last edited: Nov 14, 2017
  2. AlNets

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    No, I mean how is compatibility more important to Sony than MS? lol MS also disables half the GPU running with unpatched/boost. Both certainly made customizations that were a superset of features, but clearly compatibility is important or there'd be games that wouldn't be functional.

    (Incidentally, the OneS was a test case for boost, although somewhat minor in terms of clocks).
     
  3. MrFox

    MrFox Deludedly Fantastic
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    Oh sorry, no I mean software vs hardware. Sony seem to use direct hardware compatibility for BC (practically cycle exact fallback mode?) while MS seems to focus on api level and software abstraction, so the hardware compatibility itself is less important for MS.
     
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  4. AlNets

    AlNets ¯\_(ツ)_/¯
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    Ah k, gotcha! :)
     
  5. Globalisateur

    Globalisateur Globby
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    They could have used 8 Gbits/s GDDR5 chips for a 256 GB/s bandwidth. That's what I thought they'd use back then just after the leak.
     
  6. AlNets

    AlNets ¯\_(ツ)_/¯
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    Probably a bit too premium + upper end of power constraints for the I/O at the time...
     
  7. MrFox

    MrFox Deludedly Fantastic
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    Without compression they needed about 100GB/s per TF, and at mid-gen it dropped to 50GB/s per TF. I wonder if there are any more upcoming tricks from AMD which could reduce this even more without losing the unified memory.
     
  8. AlNets

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    There's always more cache, I suppose. :| Larger register files etc. idk.
     
    #2468 AlNets, Nov 14, 2017
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  9. DSoup

    DSoup meh
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    Without wishing to state the bleeding obvious, mid-gen is the midpoint between gen X and gen Y, there is is only one midway point. :yep2:

    It think Sony dropped Pro in 2016 simply because it's mid-way between 2013 and 2019 where they intend to launch PS5. Six years being the length between PlayStation and PlayStation 2 and would have been the same length between PS2 and PS3 had Sony not had to delay. Nobody, absolutely nobody, wants another seven year generation or has everybody forgotten how compromised games were at the tail end of PS3 and 360 when hardware was just stretched too far. That and not everybody wants to replace a console because it breaks, much better to let to retire gracefully and embrace a new generation.
     
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  10. iroboto

    iroboto Daft Funk
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    Does that mean X2 in 2021? with PS5 in 2019, PS5+ in 2022? That's something I don't think MS would want.
    What are the different scenarios that could play out here?

    From article http://www.mcvuk.com/articles/consoles/xbox-one-x-outsells-ps4-pro-in-first-week
     
    #2470 iroboto, Nov 14, 2017
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  11. Globalisateur

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    Begun backpedaling has
     
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  12. AlNets

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    Not the thread for this.
     
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  13. iroboto

    iroboto Daft Funk
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    change this to:
    If they leverage 1X as their next generation device, then '9th' gen has arrived already. We'd be predicting 10th gen for xbox then going forward.

    If this is feasible, or this happens, the CPU is locked. What are some of the repercussions to multi platform dev for next gen if they push for higher CPU etc. These are interesting discussions. Lets avoid the politics of it, we can have another thread for that.
     
  14. MrFox

    MrFox Deludedly Fantastic
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    If pro/xb1x had a much better cpu there would be a reason to remove the forward compatibility requirement with ps4/x1.

    But requiring binary compatibility with ps4/xb1x would limit games next gen if there is a big cpu.
     
  15. Entropy

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    Well, what Spencer says is reasonable. Makes a fair bit of sense too given what would be required to provide a substantial generational leap beyond the XB1X. Makes a mess of the concept of generations, but we kinda knew that already. However, nothing ssys that cutting the backward ties to the original XB1 will happen before the successor to the XB1X is released, if they stay in the game.
     
  16. phoenix_chipset

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    Considering how long last gen consoles got ports I don't really see the problem in letting the PS4 pro and Xbox one x stick around until at least 2021. Honestly i'm extremely satisfied with the Xbox one X's level of fidelity ; it's to the point where they could've gotten away with calling it a next gen console. The base consoles will start to look pretty long in the tooth, but so what? You have the higher end models as an option. I don't care if games have to go sub HD on the base Xbox one even.

    Sony could throw a wrench in that but IMO they don't need to freak out about the power divide and they can just try and keep their momentum going with their exclusive games.

    To me, anything less than 12TF and 24GBs of memory and they might as well not even bother releasing something new.
     
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  17. dten

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    Can't games be programmed to run two very different CPU's as they do in PC? Or to put it another way. When we went from 360-X1 for example, many early games were cross-gen but they were often developed separately. Even with two very different x86 CPU's, cross gen games will still be much easier to manage than 360-X1. I could see a situation where a game could be the same exe on the same disk but have features turned off for older machine. Middle Earth was one cross gen game where they turned off a whole big feature on old consoles, probably due to RAM/CPU restrictions.
     
  18. Megadrive1988

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    Quoted for truth.

    I don't think it'll be later than Holiday 2020 (with PS5) and either 2020 or 2021 for the next Xbox.
     
  19. MrFox

    MrFox Deludedly Fantastic
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    If a new game concept requires a significant amount of cpu power, or memory, or gpu, or in the future massive AI inference or even training, the game concept may not even work on older hardware. So if the transitional compatibility is mandatory we won't be able to play the next Fumito Ueda masterpiece for an additional 3 to 5 years. :no:

    We end up with graphics quality as the only allowed improvement for next gen.
     
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  20. DSoup

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    No it doesn't unless Microsoft are going to play around what Sony might do. I would be surprised if there is a PS5 Pro (or next gen mid-gen offering) unless it's support to develop, launch and support. It's simply too small a market.
     
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