asicnewbie said:Brimstone said:I'd like to see Intel fab Power VR VPU's and Microsoft include one in the XB 2. That would be a great combination if Power VR still has the juice to hang with Nvidia and ATI these days.
If Intel doesn't license the core, then I think the odds are very low. From a business standpoint, if IMGTEC is paying for the silicon validation costs, the foundry with the largest potential customer base (TSMC) is the logical choice. Then depending on market response, IMGTEC may choose to validate its IP on additional foundry lines.
http://www.siliconstrategies.com/story/OEG20030505S0064 - IBM breaks through in Semico 2002 foundry rankings
This article shows the sales rankings (by revenue) of merchant foundry industry. TSMC holds 1st place and commands a huge lead over the 2nd-place runner-up (UMC.)
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On a lesser note, I don't think Intel has ever produced peripheral logic (chipsets) on its cutting-edge fabs. (On the other hand, the 0.13u process node is 'old' for Intel.)
Sage said:I hadn't considered Series 5 on .09.....................
Richthofen said:...ATI had the clearly superiour product line over 3 quaters and could not manage to win substantial market share...
Hellbinder[CE said:]There are some very interesting comments in that Article.
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Really, really, really high levels of FSAA?? perhaps“As well as class-leading functionality, there will be some unique features enabled by tile-based rendering,†said Metcalfe.
Can anyone tell me whether Doom 3's shadows could be done with modifier volumes? Bearing in mind that PVR performance excels with stencil buffers anyway, just how fast could Doom 3 then run on PVRS5? And what would massive D3 performance do for S5's sales?
Could also be PVR texture compression used in MBX (IIRC not the same as VQ used in S2), but I assume TBR would not be required. May also be very high (internal) colour accuracy, but possibly not much point. 64bit "internal true colour" could still be of use in some legacy games.
One thing that needs to be seriously improved from Kyro is anisotropic filtering, as it halved frame rates with not a lot of visible improvement. Obviously PVR will have been working on this, but IMHO this is a fairly big unknown wrt S5 performance and image quality.
Really, really, really high levels of FSAA?? perhaps