Ooh-videogames
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I was checking out a Nintendo patent on the use of Polyhedrons, so I'm just looking for a better understanding of the term.
Ooh-videogames said:I was checking out a Nintendo patent on the use of Polyhedrons, so I'm just looking for a better understanding of the term.
Simon F said:The original (PCX1/2) PowerVR systems rendered (potentially unbounded) polyhedrons natively. They're not as flexible for modelling.
No. You need to model in them from the start because it is extremely difficult to subdivide, an arbitrary polygonal model, say of a duck, into an efficient set of convex polyhedra.PC-Engine said:But if you developed a special model conversion tool...
Well, I suppose it could mean a multitude of things, but what I was describing was the system used in PowerVR series 1.Shifty Geezer said:By Polyhedra do people mean CSGs? 3D volumes with surfaces? Or non-triangular surfaces? Otherwise it just sounds like closed 3D triangle meshes to me - any polyhedra such as a dodecahedron can be modelled and rendered already.
Shifty Geezer said:They've even managed scanning models from a camera. I think there's even EyeToy scanning. (http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=2860). These build meshes AFAIK. Working out a mathematical volumetric model of a human head capable of portraying subtle muscular and bone variations from a standard would be...an incredible feat.
Realsoft is still around: http://www.realsoft.com/Shifty Geezer said:Objects built as solid 3D mathematical volume representations (CSGs) can be rendered extremely fast. One example that comes to mind was the raytracer ralled 'Real3D' that appeared on the Amiga in the 80s.
Maybe offset mapping can be used to give a bit variation on the geomtric shapes?Where speed and accuracy is a definite plus for CSGs, their flexibilty is limited. It's not too easy to model a realistic human character with cuboids, spheres and cones! Whereas for something like a Snooker Table they might be quite useful, any hardware optimizations for CSGs will see limited use, so it'd make more sense to use that silicon in mesh rendering and use meshes to represent what could otherwise be more effectively represented as CSGs.
london-boy said:Huh? Polyhedrons are just solids are far as i know. They are made of polygons. Don't think Nintendo patented the use of solids in games or that would be a lot of licensing fees for them since the first polygonal games were created.