Though the last topic got locked without ever fully exploring the issue, I think the possibility of Sony choosing standardization makes for interesting consideration.
As a market changes, a platform needs to grow more appealing to at least some of its demographics in order to not lose share to competitors. If the platform has proliferated across to a wide range of demographics, introducing this change with an incompatible architecture reinvention while trying to retain enough of the demographics may not be feasible. Such is the case with the PC industry: Computers are used for so many different purposes, tasks ranging from entertainment to medical research to business operation, by so many different audiences, from enthusiasts to scientists to business persons, that trying to get them all to switch to something completely new just isn't practical. So, the PC market stays with their existing platform and its demographics and introduces the change instead as an upgrade built onto the standard already in place. And while this explains the standardization of the PC industry, Sony's situation in the console market will probably only remain different for so long.
The PlayStation platform has never spread significantly outside of the entertainment sector. Thus, the logistics for targeting and moving just that single demographic, expecially one as accepting of advancement as enthusiasts, over to a new, incompatible architecture is more manageable.
Sony's confident they can recapture their audience each generational cycle since they actually have introduced the incentive of standardization at the level where it really matters for the console industry - the consumer. The PlayStation brand name, the ability to use old games and peripherals, and familiarity of franchises have carried over between their platforms due to backwards compatibility and smart marketing strategies. Not having standardization at the developer or retail level wouldn't matter as much because those communities naturally follow where the consumer money goes.
With it being logistically feasible to move enough of their demographics over to a new architecture and with the confidence that they could succeed in doing so, deciding whether to reinvent their platform each time comes down to how badly Sony wants to fix any failures of the previous one and introduce any radically new ideas. While they could still choose platform standardization to maintain a familiar development environment for the dev community, Sony, like the precedent set successfully before in the console industry, has created a new architecture every generation.
So... what if Sony's ultimate aspirations for CELL, or any future applicable platform of theirs, pan out as the architecture for a networked, pervasive computing era? Their platform would have to be spread across to many of the demographics the PC now captures like business, research, science, networking, finance, and commerce... Sony would then be facing the same logistical nightmare as the PC industry if they tried to introduce a new architecture after that. Would Sony then have to standardize their platform and evolve it through upgrades, essentially just swapping CELL in place of x86 and having it become legacy baggage for future generations? Or could they still find a way to introduce a different, revolutionary, and superior architecture every five years or so? Or is CELL so forward-looking, upgradeable and adaptive that it would be more than enough to work with until the next major market revolution occurred?
As a market changes, a platform needs to grow more appealing to at least some of its demographics in order to not lose share to competitors. If the platform has proliferated across to a wide range of demographics, introducing this change with an incompatible architecture reinvention while trying to retain enough of the demographics may not be feasible. Such is the case with the PC industry: Computers are used for so many different purposes, tasks ranging from entertainment to medical research to business operation, by so many different audiences, from enthusiasts to scientists to business persons, that trying to get them all to switch to something completely new just isn't practical. So, the PC market stays with their existing platform and its demographics and introduces the change instead as an upgrade built onto the standard already in place. And while this explains the standardization of the PC industry, Sony's situation in the console market will probably only remain different for so long.
The PlayStation platform has never spread significantly outside of the entertainment sector. Thus, the logistics for targeting and moving just that single demographic, expecially one as accepting of advancement as enthusiasts, over to a new, incompatible architecture is more manageable.
Sony's confident they can recapture their audience each generational cycle since they actually have introduced the incentive of standardization at the level where it really matters for the console industry - the consumer. The PlayStation brand name, the ability to use old games and peripherals, and familiarity of franchises have carried over between their platforms due to backwards compatibility and smart marketing strategies. Not having standardization at the developer or retail level wouldn't matter as much because those communities naturally follow where the consumer money goes.
With it being logistically feasible to move enough of their demographics over to a new architecture and with the confidence that they could succeed in doing so, deciding whether to reinvent their platform each time comes down to how badly Sony wants to fix any failures of the previous one and introduce any radically new ideas. While they could still choose platform standardization to maintain a familiar development environment for the dev community, Sony, like the precedent set successfully before in the console industry, has created a new architecture every generation.
So... what if Sony's ultimate aspirations for CELL, or any future applicable platform of theirs, pan out as the architecture for a networked, pervasive computing era? Their platform would have to be spread across to many of the demographics the PC now captures like business, research, science, networking, finance, and commerce... Sony would then be facing the same logistical nightmare as the PC industry if they tried to introduce a new architecture after that. Would Sony then have to standardize their platform and evolve it through upgrades, essentially just swapping CELL in place of x86 and having it become legacy baggage for future generations? Or could they still find a way to introduce a different, revolutionary, and superior architecture every five years or so? Or is CELL so forward-looking, upgradeable and adaptive that it would be more than enough to work with until the next major market revolution occurred?