PlayStation 3 may not have LSI chips in its design

according to Mercury News

http://www.mercurynews.com/mld/mercurynews/business/7945077.htm

LSI Logic may be in danger of losing its lucrative business selling chips to Sony's video game division as the Japanese electronics giant completes the designs for its PlayStation 3 game console, according to an analyst's report.

Eric Reubel, an analyst at Miller Tabak Roberts Securities in New York, said he believes Milpitas-based LSI, which supplies chips for the PlayStation and PlayStation 2 consoles, has been left out of the PlayStation 3. The next-generation console is expected to launch in 2005 or 2006.

Reubel said evidence gleaned from recent Sony announcements suggests that IBM's chips in the PlayStation 3 will perform functions currently done by LSI's chips. LSI and Sony representatives declined to comment.
 
http://www.lsilogic.com/news/corporate_news/1999_03_02.html

TOKYO, March 2, 1999 Sony Computer Entertainment Inc. (SCEI) today announced that LSI Logic Corporation (NYSE:LSI) has been selected as the system-on-a-chip supplier of the key I/0 Processor for its second-generation Sony PlayStation video game console.

The LSI Logic single-chip I/O processor for the second next generation Sony PlayStation includes: a 32-bit LSI Logic designed MIPS microprocessor core; a USB (Universal Serial Bus) host controller core; IEEE 1394 Link core and PHY (physical layer) core; and multiple enhancements of first generation Sony PlayStation CPU functionality.

Fredi
 
Megadrive1988 said:
according to Mercury News

http://www.mercurynews.com/mld/mercurynews/business/7945077.htm

LSI Logic may be in danger of losing its lucrative business selling chips to Sony's video game division as the Japanese electronics giant completes the designs for its PlayStation 3 game console, according to an analyst's report.

Eric Reubel, an analyst at Miller Tabak Roberts Securities in New York, said he believes Milpitas-based LSI, which supplies chips for the PlayStation and PlayStation 2 consoles, has been left out of the PlayStation 3. The next-generation console is expected to launch in 2005 or 2006.

Reubel said evidence gleaned from recent Sony announcements suggests that IBM's chips in the PlayStation 3 will perform functions currently done by LSI's chips. LSI and Sony representatives declined to comment.

Interesting, does this mean that PSOne will be emulated using a fully Software solution then ?
 
I've said it in the past. Emulation is the way to go. They found a use for PS1 in the PS2 but it just isn't cost efficient to keep including legacy hardware whenever you launch a new system. I'm sure Sony feels the same and that they picked up Virtual Game Station for this very reason.
 
LSI Logic worked with Sony in 1993-1994 to intergrate several processors together, to form Playstation's CPU.
(such as the MIPS R3000 + GTE + DMA + MDEC + I/O)
 
I think that this is an indication of Sony's confidence in the maturity of its in-house IC-design skills. And, as Pana, cybamerc said, a clear sign that Sony intends to go w/ emulation.
 
DM said:
I didn't notice IOP on "PSX" systems board.....
IOP runs code that application directly depends on in every single PS2 game out there. Often it runs parts of application itself.
How do you propose to remove that without breaking all the games?
 
Re: ...

Deepak said:
You mean PS1 or "PSX"?? :)

This is easy to tell. You see when stated as:

...PSX...

This implies what the rest of the Western-World calls the PlayStation1. It's the "actual" name, as opposed to the great white-devil's recent play on words which resulted in the:

..."PSX"...

This refers to the PS2OAC (or the so-called "EE+GS@90") powered CE device, which is put in quotations due to it's fallicious use of that name by the company which produced and marketed it as such. Can't you just feel the overbearing contempt and scorn for that false-deity the quotations bring? ;)
 
...

IOP runs code that application directly depends on in every single PS2 game out there. Often it runs parts of application itself.
How do you propose to remove that without breaking all the games?
Emulated by "PSX"'s host CPU purhaps??? The PSX2OAC was added as a GPU in the system layout and PSX2 compatibility was not an original goal..

What we do find..

1. IOP is apaprantly not visible on "PSX" board.
2. Its chief engineer claims "PSX"'s sound system is different/much better than PSX2's.

So my guess is that the lower level(IOP+SPU2) is being emulated by the "PSX"'s CPU...
 
Is PSX compatible with PSX2 !?!?
I would have thought that PSX2 would be based on PS3 architecture, as it doesn't make much sense to release another successor to PSX using PS2 architecture.
Or is PSX2 like PSOne was for original PS. A smaller, stripped down version of PSX. But in that case the name PSX2 would be misleading.
 
boogle.gif
Head hurts....
 
Emulated by "PSX"'s host CPU purhaps???
Can't work - EE side expects hardware signals from IOP side. You would have to emulate the whole EE in software as well to make it work.

Btw, I am not sure if there IS another CPU in the "PSX", but if there was, the only reason I see for it is to provide paralel operation to EE side. Forcing it to emulate IOP and Sound chip would defeat that purpose.
 
...

Can't work - EE side expects hardware signals from IOP side. You would have to emulate the whole EE in software as well to make it work.
It should. The "PSX"'s CPU(No it is not EE, it is some DSP that does MPEG2 encoding) emulates IOP+SPU2, the PSX2OAC is merely an attached device feeding off the "PSX"'s CPU emulating the IOP.

This is why "PSX" won't play PSX1 & PSX2 titles at power-up, it will have to reboot to go into a compatibility mode to play those.

Btw, I am not sure if there IS another CPU in the "PSX", but if there was, the only reason I see for it is to provide paralel operation to EE side. Forcing it to emulate IOP and Sound chip would defeat that purpose.
To understand "PSX". visualize a DVD-recorder with PSX2-based videocard plugged in. That's the rough description of "PSX.
 
This is why "PSX" won't play PSX1 & PSX2 titles at power-up, it will have to reboot to go into a compatibility mode to play those.


I don't get it. How many times have you been told, Deadmeat, and you keep on doing it your way... Can you please use the right names.
 
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