As far as I know, NV30 and NV35 has:
4 pixel pipelines with 2 texturing units on each, basically 4x2 configuration,
in other words a "1 Quad" pipeline. 4 ROPs, 4x (Color + Z), 8x Z values / clock with no-AA. ( giving it an edge in Doom3 ), 3 vertex units, 8 pixel shader units ( some functional units handling fixed-point math replaced with floating-point units in the NV35 )
Also:
NV31 is 2 pipes with 2 texturing units each, Half-Quad Pipe, 2 ROPs, 2x (Color + Z), 4x Z values / clock with no-AA. ( doing "better" in Doom3 than expected ), derived from NV30, 1 Vertex Unit, 4 pixel shader units.
NV36 is 2 pipes with 2 texturing units each, Half-Quad Pipe, 2 ROPs, 2x (Color + Z), 4x Z values / clock with no-AA. ( doing "better" in Doom3 than expected ) - 3 vertex units, 4 pixel shader units. it`s performing way better than NV31 due to 3x Vertex Shader units and being derived from NV35 it means some functional units that handled fixed-point operations were replaced with floating-point units. ( helping Shader Model 2.0+ shaders, and negatively affecting Shaders 1.1 and 1.4 - where fixed point is used )
NV34 is 2 pipes with 2 texturing units each, Half-Quad Pipe, 2 ROPs, 2x (Color + Z), 2x Z values / clock with or without AA. Derived from NV30, 1 vertex unit, 4 pixel shader units.
6-Series:
NV43 has 8x1 configuration, 2x Quad Pipeline, 1 texturing unit on each, 8 shader units, linked with a crossbar to 4 ROPs, 4x ( Color + Z ), 8x Z operations, 3 vertex shaders : doing very good in Doom3 with noAA, because the 8x Z ROPs optimization. ( NV realized that multitexturing performance has less importance in the Shader Model 2.0+ era - so 8 shaded pixels at the same time gives the edge - also linking 8 shaders to 4 ROPs is not a problem, because usually more than 1 pass is required for a pixel )
NV44 has 4x1 configuration, 1x Quad Pipeline, 1 texturing unit on each, 4 shader units, linked with a crossbar to 4 ROPs, 4x ( Color + Z ), 4x Z operations, 3 vertex shaders.
NV40 has 16x1 or 12x1 configuration, 16 ROPs, 16x ( Color + Z), 32x Z.
7-Series:
NV47 8)
24x1 configuration, 16 ROPs, 16x ( Color + Z ), 32x Z
AFAIK