motion blur quality is amazing in this video, I wonder if it's completely realtime or not.
Cars shading is still not very good imho, it's always their weaker point..
Nice Geometry
I presume it's something like this:How did they pull that one off, is it some sort of very clever post process directional blurring?
Nice Geometry
Ben said:Our motion blur [in PGR3] is worked out on a per-pixel basis from object's speed relative to the camera.
Alan said:PGR3 ... samples each pixel on the screen, determines how far that pixel has travelled from one frame to the next and then applies the correct amount of blur.
Nice Geometry
The new shots are amazing. Just points out how rushed PGR3 really was IMO.
Wow! they got fog right! please..get cars shading right as well!
Im taking the screens with a pinch of sault, they did the same thing with PGR3, released all these promo shots of the envirments and tracks and the final game looked nothing like them.