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motion blur quality is amazing in this video, I wonder if it's completely realtime or not.
Cars shading is still not very good imho, it's always their weaker point..
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Nice Geometry
I presume it's something like this:How did they pull that one off, is it some sort of very clever post process directional blurring?
Nice Geometry
Ben said:Our motion blur [in PGR3] is worked out on a per-pixel basis from object's speed relative to the camera.
Alan said:PGR3 ... samples each pixel on the screen, determines how far that pixel has travelled from one frame to the next and then applies the correct amount of blur.
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Nice Geometry
The new shots are amazing. Just points out how rushed PGR3 really was IMO.
Wow! they got fog right! please..get cars shading right as well!![]()
Im taking the screens with a pinch of sault, they did the same thing with PGR3, released all these promo shots of the envirments and tracks and the final game looked nothing like them.