Today, 04:50 AM #1357
Raptor_dss
Join Date: Jan 2004
Posts: 86
Re: The Ultimate Perfect Dark Zero Thread
sorry that im about to take up a lot of space.
heres my very long impressions I posted on IGN
" Alright ive played PDZ multi for about 6 hours now and feel i can make some conclusions on how it will be. Ive also beat the first 2 levels of SP, played a couple games of madden including online, about 3 hours of halo 2 on live, and a little time with the nba live demo.
PDZ:
The multiplayer options in live include only the two different types of quickmatch, dark ops quickmatch and the normal quickmatch (for deathmatch, team deathmatch, and ctf), as well as create your own game and custom game.
I havnt hosted a game so i havnt looked at all the settings you can change in the game, other then obvious stuff like the weapon sets.
First Ill say that you can take a lot of damage in PDZ. There is armor all over the map, and when you have armor even a headshot is not a 1 hit kill, though it is when you dont. The close battles can typically be fairly involved if both people are just with the pistol they started with, dodging back and forth, meleeing, etc somewhat like halo.
Another new play mechanic is the cover button. On many many areas throughout the levels you can duck behind them or around a corner to see whats on the other side, and pop out and fire (or press L to just pop out and do nothing). This was used very rarely in deathmatch, but in dark ops mode was more useful.
A really cool but small addition is that for all the guns with zooms (a lot of them), the zoom is on the L trigger and the farther you pull in the farther in it zooms, so its more intuitive to control.
The system for picking up guns is that each gun takes up a certain ammount of spaces, You can typically have either 1 very large gun and a pistol, 2 mid sized guns, or a mid sized gun and two pistols (two of the same type and you can duel wield them halo style, giving up their zoom).
The health system is somewhat similar to halo in that you do recharge, but it works on a shock damage and real damage mechanic that I think most people know about. honestly i just ignore it while im playing and just fight till someone dies, but thats just my first few hours so who knows.
Im sure everyone knows there is very little auto aim, and thats definitely true. i suspect there is some, but to get headshots you will have to have very very good aim.
The normal deathmatch mode is pretty fun. The bots are actually enjoyable to play with and really dont play that differently then a human. Sure theres a difference but they dont harm the game as long as you arnt playing TOO competitively, then youd want them out.
The weapons are basically just placed around the map like in many other fps, and you have at it. But there are some twists. FIrst of all, your running speed is directly controlled by what weapon you are carrying. Carry a rocket and you go very slow, a pistol and you run almost full running speed which is pretty fast.
Now the cool thing here is that pressing up will lower your weapon (well really just make it go back into your inventory) so you can run full speed, then press up or y to bring it back out. Noone else I played with did this, but i found it very effective to say have a shotgun or another close range gun, lower it and run up close to them and then pull it out before theyve had time to get that elusive headshot on you. Its not like halo 2 where someone running at you is dead meat, you have to be good to stop them or have one of the best guns.
In fact in the last game i played, of about 20 mins, i actually got at least 10 kills (and i won the game easily btw) off of just running around punching people, but that wont work against anyone skilled so dont worry about it being a cheap tactic. well maybey, but i dont think so.
Anyway there is also a radar system somewhat like halos in that you can control if you show up on it, but its dictated by firing your gun. If you fire you are on it, the louder the gun the longer you stay on. Theres a pistol that has a silencer so you dont show up at all.
I havnt played CTF much so I cant say much about it, other then the one map i played it on was gigantic and it had the mechs and tanks. You create the vehicles by activating their spawn points in ctf.
The other main mode is dark ops.
This is basically counterstrike PDZ style. You have 1 life per round. You start with some money, buy your weapons and armor, and play for a set ammount of rounds. If you survive the round you keep what you had. If your team wins you get more money then if they lose. You get individual money for kills. The best guns cost like 8-10K, with the sub machine guns being like 3K, rifles 6-7K, etc.
I found this mode fun since you did have to be much more strategic with your life, i certainly wouldnt go running around punching people like i did in deathmatch (and won easily).
What i just described was dark ops's elimination style mode, but there are a couple others, the only one i can remember now is attack a base and then defend it for longer then it took you to successfully attack. Im not sure if this has a life limit or not, or even the same gun system but Id assume so.
Anyway I really liked the guns for PDZ so far. None are too powerful, and some have some pretty cool secondary functions, though some are probably fairly useless.
Some secondarys include: cloak, silencer, making a hologram or yourself next to you so there are two of you walking around (so they dont know who to shoot), throwing your clip then it going off, thus setting off the radar in another spot from you, the superdragon has a grenade launcher that has way too much ammo imo, then theres a gun thats secondary screws up your screen for a while, the laptop gun can be a sentry gun, the AK 47 gun can fire its bayonet out as a silenced attack, etc.
Some specifically interesting weapons are the vibrablade, which is a sword with a very normal range (maybey a little more then any normal melee) but is a two hit kill usually. Theres one sniper that give you x-ray vision so that you can see the skeletons of everyone behind walls, though you cant shoot them from behind walls like with the farsight in PD1. You can guide the rocket launcher from the rockets perspective.
As for the graphics, it doesnt knock you over with stunning graphics, but whats there is extremely sharp, and very good looking. The character models for the most part look good, the guns look GREAT and have a lot of cool effects on them. the animations on the guns are great as well.
THe maps themselves... well they vary but they have the same kind of good but not THAT impressive look but it gets the job done. the ice level (tower I think) is pretty impressive though. there were only maybey 6 maps selectable, im not sure if there are more to unlock, but they are all pretty large maps. even the ones that are essentially a medium sized complex have a ton of land on the outside to walk around. Ive only played with 8 humans max, but with over 20 total players including bots, the large maps suddenly got a lot smaller (figuratively).
I have experience no lag in the games ive been in, but dont know how it will hold up to very large maps.
though i do have to suspect that XBL still only detects 5 mb/s connections because i was almost never host despite having fiber optic internet.
Speaking of XBL, whatever ranking system is in play was not very apparent, and there was no matchmaking at all, The party leader (well you know what i mean) picked the gametype and level and all the details. I didnt see any way to turn on ranked games or anything, but i may have missed it. the leaderboards wernt working yet either.
Also, the chat system annoys me. When you get 4+ people on your team, let alone the 16 possible, there is no way you want have some people just chit chatting about things i dont want to hear. In halo 2's much maligned system I didnt have to listen to it if iwasnt near them, but now i do. Now if you have a ton of xbl friends with it that you will play with it may not be a problem but i was annoyed on multiple occasions.
Now for my overall impressions: I think this is very close to the game a lot of fans wanted, at least in multi, I enjoyed the 2 SP levels ive played, in fact more then i expected but they arnt THAT good. The multi goes at the pace you set pretty much, it can be very frantic in a huge deathmatch/team deathmatch/ctf game or it can be a methodical game like rainbow six (but with some crazy weapons) in dark ops. The jumping doesnt bother me at all, the maps are designed around the system in place and they work, There were very few times i wanted to jump over something and couldnt, and even then it was probably off a ledge that obviously you can jump off of in halo but would probably kill your in a game like this.
I think this will be a game I lose a lot of nights too.
after 1 day, id rate the SP at 8.4/10, and the multi at 9.4/10. The SP i have barely played though, and I havnt tried coop so that could increase the SP part as well. Just initial thoughts.
anyway i could go on for a lot longer but this is already so long that noone will read it so ill stop.":