PC Games Hall of Fame/Shame Badge

I played the ME3 demo and their AA sucks IMO. Still don't know why they don't use MSAA since it's obviously been available in UE3 for years now.
 
Skyrim still has the same remapping issues it did at launch, almost half a year ago. You remap the keys, but the on-screen UI still displays the default key presses.

Then again, Skyrim's entire UI is utter shite, so it's not very surprising they haven't bothered to fix this. It's the aspect of the game they arguably spent the least amount of effort and polish on, bar none.

But it won all these awards and sold a ton of copies. Therefore it must be the best ever... sorry I am still grumpy they never bother to get their elder scrolls games working properly and are lauded for the lack of effort.
 
But it won all these awards and sold a ton of copies. Therefore it must be the best ever... sorry I am still grumpy they never bother to get their elder scrolls games working properly and are lauded for the lack of effort.

so what is not working properly?
 
well just as an example heres some of the things that didnt work before the 1.4 patch (I could add what was fixed in all the previous patches to give you an idea of what didnt work on initial release, but that would possibly fill an entire page)

Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
Improved compiler optimization settings (PC)
Long term play optimizations for memory and performance (PS3)
Memory optimizations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks

QUEST FIXES
The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
 
Ugh! What game would that be, so I know to avoid it...?

There isn't even any pgup/dn keys on a laptop's keyboard typically, so how could they do something like that? Terrible design, just terrible.

That was Borderlands IIRC.
 
Any racing game that has drift events. It never ever works and is just a total pain in the ass with zero fun involved.

Diffuculty 6 & car setup in dirt 3. Sucks. Unrealistic difficulty & car setup. Most settings just make you go slower. Dev doesn't seem to grasp the concept on downforce either. On short monaco circuits you are faster with no downforce compared to full downforce :') Been trying to win a race in just the second season but whatever you do AI will be +1 sec ahead of you. Even after 3 hours knowing the track a 100%.

On difficulty 5 I easly beat all the races even withouth car setup :')

(In short messed up difficulties suck as well :p)
 
- Invisible walls that stop the character from going into a certain direction. Or stopping a character from crossing a path, "blocked" by palm-sized rocks.
Developer: if you absolutely must stop me from going there, then just don't do ridiculous things and build a damn solid wall.


- Artificial limits of body movements, like some characters who can run at 15Km/h but then they're incapable of sidestepping and it takes them 5 seconds to move a pointed gun from one side to the other, as if they've had a stroke.
Yes, I'm looking at you Resident Evil series. I stopped playing Resident Evil 5 after I bought it because the character movement was insulting my intelligence.
 
Im playing dark sector,and strafing is awfull, you should move in a straight line not a circle. aslos whn running my turning circle is so large there isnt a single level in the game big enough to allow me to run in a circle
 
Back
Top