Teasy said:Having a 1200mpixel/s fillrate like say a Geforce 4 isn't so important if you only have the bandwidth to achieve about 700mpixels/s or less? Core speed and theoretical fillrate is not everything, infact its nothing without the bandwidth to allow it to acheive its fillrate. High theoritcal fillrate can help sometimes but 880mpixels/s (220mhz x 4 pipes) is high enough, especially with 20gb/s bandwidth behind it.
Of course I understand that. (Expect I'm not positive GF4 is that much bandwidth limited.) No need for the elementary lecture in this instance, pretty please.
Also because of the 4 TU's per pipe the Parhelia will keep that full fillrate even with 4 texture layers while cards like the Geforce 4 will drop down to 600mpixels/s.
Correct me if I'm ass-backwards... but Matrox says Parhelia's 4 TMUs can do (bilinear quad-texturing or) trilinear dual-texturing. (Respectively, 4 pipes x 4 x 4 or 4 pipes x 8 x 2, for the total 64 samples figure they advertise.) As trilinear is the minimum for *me*, Parhelia is effectively dual-texturing capable from my personal point of view!
I don't know how GF4 does, I remember seeing a claim that it can deliver trilinear dual-texturing almost free: if this is correct (is it?), then IMHO Parhelia doesn't benefit from having 4 bilinear-capable instead of 2 trilinear-capable TMUs per pipe.
I repeat: I don't want bilinear! I loathe and despise bilinear!
So in conclusion, 880mpixel/s is fine, its no big deal that it doesn't have a huge theoretical fillrate, its the memory bandwidth that's important here IMO and it does certainly have a huge memory bandwidth.
Yes I'm sure Parhelia sustains that fillrate very well. All in all I just thought it could sustain some more very well too, and that's why I wondered why the clock speed ended up lower than even the most cautious estimates I saw (rates between 250 MHz and 375 MHz were aired).
I'll probably buy it anyway for the IQ reason I stated earlier, I'm just b*tching that they couldn't get the core faster, what with all that bandwidth in their disposal.