Hellbinder
Banned
Now, I personally dont have any detailed understanding of these matters. However i would really like to see some discussion on this for you people here "in the know".
The P-512 has 4 pixel pipes and 4 TMU's per pipe. yet from what I read it can only do 4 Textures per pass. The GF4 can do 4 per pass. The 8500 can do 6 per pass.
Is the advantage of having 4 TMu's per pipe that 4 pixels can be processed with 4 textures in paralell? Or basically in a single clock cycle? Where the 8500 does a loop back. The GF4 must then only use 2x2 pipes to get 4 textures on 2 pixels on a single cycle? I am only asking as i am trying to understand the advantagfe the P-512 has.
I know this is probobly over suimplistic in my anasys. Please Go into as much detail as possible, as I (and others) would love to get some better insight on the matter.
In short... What is P-512's pixel pipe design advatage?
The P-512 has 4 pixel pipes and 4 TMU's per pipe. yet from what I read it can only do 4 Textures per pass. The GF4 can do 4 per pass. The 8500 can do 6 per pass.
Is the advantage of having 4 TMu's per pipe that 4 pixels can be processed with 4 textures in paralell? Or basically in a single clock cycle? Where the 8500 does a loop back. The GF4 must then only use 2x2 pipes to get 4 textures on 2 pixels on a single cycle? I am only asking as i am trying to understand the advantagfe the P-512 has.
I know this is probobly over suimplistic in my anasys. Please Go into as much detail as possible, as I (and others) would love to get some better insight on the matter.
In short... What is P-512's pixel pipe design advatage?