Gambler FEX online
Newcomer
http://www.nvnews.net/#1068777586
When two marketing monkeys get together, theres no end to how wonderful everthing is. Someone should make a "review the marketing monkey PR stuff," this is just too wrong, its almost a lie and PR crap like this should not end up on a front page on a popular news site. Brainwashing it is, no less.
Painkiller takes advantage of the feature sets and performance of today's newest graphics technology, more specifically NVIDIA's GeForce FX family of GPUs, to achieve new levels of texture detail and the latest lighting and shadowing techniques.
reailtime shadow and perpixel lightening can be very impressive, but i hope "PC nvidia GFFX" version looks less dry and "unreal tournament" than this screenshot. Wheres the bumpmapping?
Based on the proprietary 3D "PAIN" engine, which is able to output 100 times more polygons than other games in the genre, Painkiller also relies on the raw performance of NVIDIA's GeForce FX GPUs to achieve blazingly fast performance to keep gamers in a world of non-stop action.
http://www.gamespot.com/gamespot/features/pc/nvidiageforcefx/02.html
http://www.xbitlabs.com/articles/video/display/geforcefx-5900ultra_8.html
GFFX 5900 ultra outperforms R 9800 pro regular "T&L" but not vertex shading (maybe since its (over)clocked so high). In any case higher polycount is always welcome, even in Painkiller.
their "proprietary 3d engine" is i guess optimized for GFFX architecture then, I wonder if they optimized/coded a different render path for radeon also, or maybe its not nescesseray (they didnt use any PS 2.0 effekts maybe)
Painkiller features truly stunning physics-based gameplay, frantic over-the-top action and some of the nastiest level bosses ever seen.
Although not stunning it does look fun when monsters blow appart, think about 35 of those running at your plasmagun and you mow them down just like doom 1 and 2. Braindead action is weapons with personality, nice death animations and unique looking monsters.
"Painkiller represents a new class of PC games that is pushing the latest shader technologies to achieve cinematic-quality visual effects in real-time, without having to sacrifice performance," said Bill Rehbock, director of developer relations at NVIDIA.
please, dont tell me this games graphics are the "cinematic quality" nvidia spent many dollars to market. wait it goes on:
"We're pleased to lend our hand in the development and marketing of this game to ensure that gamers around the world get to experience Painkiller the way it's meant to be played.
The way its meant to be played. Any definition on that saying other then zero PS 2.0 effekts and no HL2 support? Obviously nvidias self confidence seem low these days.
When two marketing monkeys get together, theres no end to how wonderful everthing is. Someone should make a "review the marketing monkey PR stuff," this is just too wrong, its almost a lie and PR crap like this should not end up on a front page on a popular news site. Brainwashing it is, no less.
Painkiller takes advantage of the feature sets and performance of today's newest graphics technology, more specifically NVIDIA's GeForce FX family of GPUs, to achieve new levels of texture detail and the latest lighting and shadowing techniques.
reailtime shadow and perpixel lightening can be very impressive, but i hope "PC nvidia GFFX" version looks less dry and "unreal tournament" than this screenshot. Wheres the bumpmapping?
Based on the proprietary 3D "PAIN" engine, which is able to output 100 times more polygons than other games in the genre, Painkiller also relies on the raw performance of NVIDIA's GeForce FX GPUs to achieve blazingly fast performance to keep gamers in a world of non-stop action.
http://www.gamespot.com/gamespot/features/pc/nvidiageforcefx/02.html
http://www.xbitlabs.com/articles/video/display/geforcefx-5900ultra_8.html
GFFX 5900 ultra outperforms R 9800 pro regular "T&L" but not vertex shading (maybe since its (over)clocked so high). In any case higher polycount is always welcome, even in Painkiller.
their "proprietary 3d engine" is i guess optimized for GFFX architecture then, I wonder if they optimized/coded a different render path for radeon also, or maybe its not nescesseray (they didnt use any PS 2.0 effekts maybe)
Painkiller features truly stunning physics-based gameplay, frantic over-the-top action and some of the nastiest level bosses ever seen.
Although not stunning it does look fun when monsters blow appart, think about 35 of those running at your plasmagun and you mow them down just like doom 1 and 2. Braindead action is weapons with personality, nice death animations and unique looking monsters.
"Painkiller represents a new class of PC games that is pushing the latest shader technologies to achieve cinematic-quality visual effects in real-time, without having to sacrifice performance," said Bill Rehbock, director of developer relations at NVIDIA.
please, dont tell me this games graphics are the "cinematic quality" nvidia spent many dollars to market. wait it goes on:
"We're pleased to lend our hand in the development and marketing of this game to ensure that gamers around the world get to experience Painkiller the way it's meant to be played.
The way its meant to be played. Any definition on that saying other then zero PS 2.0 effekts and no HL2 support? Obviously nvidias self confidence seem low these days.