How would the doom3 engine render a large outdoor area, like say Far Cry(maybe that is a bad example, but general outdoorzy places)? I recall reading that the engine could support up to a 2mile area, but how would that work? With all the plants and stuff creating shadows all over the place would that not be extremely taxing on the video card? I was just thinking about the various games coming out using the engine and was just curious.
Unrelated hdr question (maybe I should make two posts) :
With the displays that are currently available in the consumer market could you see a difference between fp16hdr and ps2.0 hdr? I was under the impression that fp16 would allow more accurate brightness scales but that our current displays could not properly display the differences (ie you would need a monitor with 50k:1 contrast ratio to take see the superior rendering). The reason I ask is because rthdribl can do some pretty snazzy effects w/ ps2.0, and once again I was curious and you guys seem pretty “in the know” about these kinds of things.
Unrelated hdr question (maybe I should make two posts) :
With the displays that are currently available in the consumer market could you see a difference between fp16hdr and ps2.0 hdr? I was under the impression that fp16 would allow more accurate brightness scales but that our current displays could not properly display the differences (ie you would need a monitor with 50k:1 contrast ratio to take see the superior rendering). The reason I ask is because rthdribl can do some pretty snazzy effects w/ ps2.0, and once again I was curious and you guys seem pretty “in the know” about these kinds of things.