london-boy:
How does Outrun speed (which is great BTW) "set a new standard for smoothness"?
By having better continuity of movement. You first have to understand what the quality of smoothness is.
'Fast' is a speed-related property which only accounts for how quickly an object moves passed other scenery. If the appearance of the object being updated to the screen doesn't match how quickly its covering ground within the world, the movement will appear jerky (regardless of how fast it may be going.)
Smoothness is a different property of the movement, conveying how continuous motion looks as an object changes position within the world. If the change looks too abrupt, if you're too aware of the discrete instances (frames) that make up the movement... it won't look smooth.
How does OutRun 2's "sense of speed" (an imprecise term actually, since motion is what's really being discussed and includes both speed and smoothness) fair so well? A major reason: the field of view is expansive, putting your car into the context of loads of detail all around and far ahead of you. Your motion is referenced against more objects and perspective than other racers. With the car animating over the road naturally and all that landscape and detail scaling nicely in from very far away, the smoothness of your movement through the world feels so buttery slick and continuous. It reaches an elite standard with only the likes of F-Zero AX/GX, a clear step above the feel of most others.
Yeah, there are other fast-moving 60 fps racers, but consider the following example in the fighting genre to understand the difference more easily: Even before Soul Calibur, there were other fighting games at 60 fps and with fast motion. Yet, Soul Calibur clearly reached a new level in smoothness for animation, where all movement flowed and transitioned much more fluidly to the eye.
london-boy:
...The fact remains, this is a goodlooking game that runs fast, but is still and OLD fast goodlooking game. Much like 99% of old 16-bit conversions...
...How many of them offer much more replay value than Outrun? How many of them are just better games? The fact remains, it is an 80s game with a 3D engine. NOTHING more...
V3:
Cross country driving a Ferrari is like the 80s idea of fun, nowdays people seems to prefer something like NFSU or Initial D.
Not to be argumentative with V3, but OutRun appears to be today's idea of fun too if its popularity with arcades is anything to go by. The game's challenge is focused on the action... that's where its execution - its depth - rests. And that action is intense and addictive, which is why many people are playing it and have favorable impressions of it.
Also, london-boy, an earlier reply in this thread in fact covered new elements of gameplay that this sequel has, in case you missed it.
london-boy:
...Much like almost everything Sega has done for the last 5 years...
...I was just observing a clear pattern on most of Sega productions in the last years. Just slap a 3D engine to an old franchise and off you go. Really, apart from some very few mighty fine games (the VF franchise getting better and better, Shenmue and very few others) thats all they're doing. It's lazy and i hate lazyness...
Your perspective on SEGA seems irrational. Games they've released these last several years are nothing like the 'lazy addition of 3D to outdated gaming' you've described: Jet Set Radio, Crazy Taxi, GUNVALKYRIE, Chu Chu Rocket, Samba de Amigo, Phantasy Star Online, Skies of Arcadia, Rez, Space Channel 5s, The Typing of the Dead, Bass Fishing, Panzer Dragoon Orta, and even their sports line-up.
cthellis42:
Hrm... That's 5th screenshot makes me wonder--are we going to be getting a lot of game advertising, soon?
Actually, sponsor advertising in racing games is already very common. A lot of times it has to do with the sponsor's connection to the sport or brands being licensed.