hesido
Regular
Aside from a resolution disadvantage, TV sets with passive glasses (without active shutter) provide a very compelling 3D experience, flickerless, slightly brighter, with very little cross talk and their sales seem to have caught up with active shutter 3d sets ( http://www.3d-display-info.com/tags/market-reports )
Since passive 3d sets only 540 display horizontal lines per eye, games would only require a 540p resolution for both views, possibly a Top&Bottom 1080p picture would do fine. What I wonder is, do console games make use of this reduced resolution? Currently they surely don't ask any questions or have any setting with regards to this. Passive sets provide support for true 1080p 3D while displaying only half resolution of that, and I'm skeptical that they can relay information to the console through HDMI that a Top&bottom half-res 3d format should actually be preferred.
Since most games will be targeting 1080p next gen, they should be able to provide a 540p per eye 3d experience with little impact on framerate (I know two distinct viewpoints require more than that, but much of the information will be reused for both views), and it's not really optimal to go for 720p per eye as most of those pixels won't contribute to what can actually be viewed anyway.
I'm hoping for devs to account for this and give us options, or better yet do this transparent to user if possible at all, I'd like to hear if games have already been using / will be using Top&bottom half resolution modes for 3D next gen...
Since passive 3d sets only 540 display horizontal lines per eye, games would only require a 540p resolution for both views, possibly a Top&Bottom 1080p picture would do fine. What I wonder is, do console games make use of this reduced resolution? Currently they surely don't ask any questions or have any setting with regards to this. Passive sets provide support for true 1080p 3D while displaying only half resolution of that, and I'm skeptical that they can relay information to the console through HDMI that a Top&bottom half-res 3d format should actually be preferred.
Since most games will be targeting 1080p next gen, they should be able to provide a 540p per eye 3d experience with little impact on framerate (I know two distinct viewpoints require more than that, but much of the information will be reused for both views), and it's not really optimal to go for 720p per eye as most of those pixels won't contribute to what can actually be viewed anyway.
I'm hoping for devs to account for this and give us options, or better yet do this transparent to user if possible at all, I'd like to hear if games have already been using / will be using Top&bottom half resolution modes for 3D next gen...
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