I think this thread is in large parts the same as http://forum.beyond3d.com/showthread.php?t=48244 Perhaps the discussions should be combined.
Well do next gen games need more than 50 GB ?
Sony ARE an electronics company, there modus operandi . Well widespread 3D LCD adoption will lead to?. The PS3 can already do 4K movies. But it's all about timelines.I don't see this next gen moving beyond 1080p, for certain - if anything would be the driver, it would be active and widespread 3D adoption. That being said, I don't think that we'll have a medium other than Blu-ray, or some other blue or red laser derivatives for any of the others should they decide not to license.
Carmack could already compile Rage to use all that space... And people still have problems with the texture resolution!
Edit: if virtual texturing becomes a standard for next gen games, 25GB won't be enough, that's certain.
Rage is already using a very high level of compression on the textures, and it suffers quite a lot of quality degradation (at least on the X360) so higher ratios aren't preferred. We want a reasonable level of image quality, damn it
But based on the criticism of the game by some people even here, texture resolution will still have to be increased with next gen games - which means even more data.
I'm fairly certain all consoles will have a built-in HDD but I wouldn't count on having some solid-state memory in addition to that.
I don't think there's much room left there... we'll see anyway.
Table 1 indicates that in actuality the test showed that JPEG 2000 compresses almost twice more than JPEG.
I think you don't get my point. What I want is not higher compression ratios, but nealry lossless compression instead I really hate the image quality degradation...
Carmack could already compile Rage to use all that space... And people still have problems with the texture resolution!
Edit: if virtual texturing becomes a standard for next gen games, 25GB won't be enough, that's certain.
There is a limit where you can't compress further without losing information. This is a certainty, no matter how advanced your algorithm is... and there's only room for improvements with lossy compression anyway.
I'd prefer to have enough storage so that no game has to go over that limit, or at least not by as much as we'll probably see with Rage.
As for Rage, there's been a rather detailed PDF, here's the link:
http://software.intel.com/en-us/articles/real-time-texture-streaming-decompression/
Is it feasible to consider violet or ultraviolet-ray optical discs? (Probably not quite for next gen but maybe after that?) Or are optical discs at the end of life after however many maximum layers of Blu-ray?